In addition to just bugs and glitches, the overall performance and gameplay of Cyberpunk 2077 on consoles such as the basic PS4 and Xbox One were criticized. IGN specifically gave the console versions of Cyberpunk 2077 a four in its review.One obstacle was that the developers tried to develop the engine and the game simultaneously, a decision that a Cyberpunk developer said was like “trying to drive a train while the tracks are being placed in front of you at the same time,” according to Bloomberg .
The console versions of Cyberpunk 2077, not the PC version, were hammered by players in search of flaws and bugs, some bugs that break the game and end up crashing the entire game or sometimes the system on which it is being played.
The developers apparently overcame the challenges, believing that they could overcome these obstacles alone, similar to the infamous “BioWare Magic”, but Cyberpunk 2077 was also developed through periods of intense crisis.
On a follow-up tweetSchreier says that despite management’s promises that the tightening would not be necessary, some managers blamed employees for working longer hours, saying other employees would work harder to make up for slack. Salaries were also low, with a junior programmer earning about $ 700 a month.
In a video message to the public earlier this week, CD Projekt Red co-founder Marcin Iwiński says improving the performance of Cyberpunk 2077 is now the studio’s number one priority, delaying the release of the next generation of PS5 and Xbox Series X and planned free DLC. It should be noted that current PS5 and X Series players are actually playing backwards compatible versions of Cyberpunk’s PS4 and Xbox One versions.
But during this message, Iwiński stated that CDPR’s internal tests did not show many of the bugs and problems that players eventually encountered on the consoles. A statement that some people say on social media does a poor job of quality control testers, whose job it is to find and evaluate bugs and performance issues.
As to why the first previews of Cyberpunk 2077 demonstrated to the public at events like E3 2019 seemed better than the final product, it is because the demo was “entirely fake”, according to the report. Neither the code nor the gameplay was finished when the demo was made, and months spent working on the fake demo slowed the development of the full game.The reaction prompted CDPR to offer an unprecedented full refund policy for Cyberpunk 2077. But while Sony says it will honor refunds, it has also announced that it will remove digital copies of Cyberpunk 2077 from the PSN store until its problems are resolved.
In addition, CDPR faces collective lawsuits for misrepresenting the game to consumers, and the company is being investigated by consumer protection groups over allegations that the product is not indicative of what was promised. However, Cyberpunk 2077 sold more than 13 million copies, despite refunds, and managed to fully recover its development and marketing costs.
Read the full story on Bloomberg.
Matt TM Kim is an IGN reporter.