A canceled Xbox 360 functional version of GoldenEye 007 “href =” https://www.videogameschronicle.com/platforms/xbox/x360/ “> Xbox 360 remastering leaked online and is fully playable on PC” href = “https: / /www.videogameschronicle.com/platforms/pc/”>PC through unofficial emulators.
The 2008 project was originally planned to be digitally launched on the Xbox “href =” https://www.videogameschronicle.com/platforms/xbox/ “> Xbox 360 Xbox Live Arcade platform, but was canceled due to rights issues, despite the game is virtually complete.
Now the VGC has found that a nearly final ROM of the remastered is actively circulating on file sharing sites. The ROM includes the fully remastered single-player and multiplayer campaign.
The ROM leak follows the publication of a 2-hour video last weekend and represents the first time that the general public has been able to play the remastering since its existence was first reported by a UK magazine in 2008.
The remastered gives players the option to switch between graphics converted to HD and the original Nintendo 64 “href =” https://www.videogameschronicle.com/platforms/nintendo/nintendo-64/ “> N64 visuals, however, the planned online multiplayer mode does not appear in the leaked ROM, according to people with access to it.
The GoldenEye remastering was also planned to incorporate online leaderboards for speedruns, as well as achievements, but these are not fully working on the leaked ROM.
While Xbox Game Studios (Microsoft) “href =” https://www.videogameschronicle.com/companies/microsoft/ “> Microsoft, Activision rights holders” href = “https://www.videogameschronicle.com/companies / activision- blizzard / activision / “> Activision and the original Nintendo publisher” href = “https://www.videogameschronicle.com/platforms/nintendo/”> Nintendo would have initially agreed to a licensing agreement for the planned launch of 2008, the project ended up failing due to the large number of parties involved in approving the relaunch.
GoldenEye composer Grant Kirkhope “href =” https://www.videogameschronicle.com/people/grant-kirkhope/ “> Grant Kirkhope – who was on Rare” href = “https://www.videogameschronicle.com/companies/microsoft / rare / “> Rare during the development of the remaster, but was not involved in the project – told VGC last week that the Xbox remaster was canceled due to the large number of parts that needed to be convinced.
“The main reason this didn’t happen was because there were a lot of stakeholders,” he said. “Microsoft, Nintendo and EON [owners of the Bond license] I could never agree on terms, and that before you even started to consider getting all the actors in the original film to agree to have their images used again.
“It would have cost a lot of money to do so, and because of that, the project probably would not have been financially viable.”
In 2015, Xbox boss Phil Spencer “href =” https://www.videogameschronicle.com/people/phil-spencer/ “> Phil Spencer suggested that, due to the same problems, there was little hope that the Goldeneye project to be revived for modern platforms. Asked about a remastering canceled by a fan, Spencer tweeted: “GoldenEye rights are so challenging, I’ve looked at this many times. Many different parts to work with, we always give up. “
Although GoldenEye 007 was never released for the Xbox 360, its spiritual successor Perfect Dark “href =” https://www.videogameschronicle.com/games/perfect-dark/ “> Perfect Dark finally received the Xbox Live Arcade treatment and can be played on Xbox consoles today.