Control developer says Sony was “a little more prepared” for the next generation than Microsoft

Developing games for next generation consoles is challenging, especially if you are developing them simultaneously for the current generation, such as the developer of Remedy Control. But the PS5 and Xbox Series consoles were not equally challenging to develop, according to Remedy’s Thomas Puha. At the Next-Gen Console Watch, Puha said Sony was “a little bit more prepared” with its first PS5 developer tools, and said it was easier to initially make games like Control working on the PS5 than on the Xbox Series X and S.He said the two machines were still great for making games and, while both are still solving problems at the system level, this is normal for new hardware and things will get better over time.

“Sony kept what worked, its software and development tools were very stable and good from the start,” said Puha. “Microsoft chose to change many things, which in the long run are probably good, but of course it was just a major hurdle for us, developers, at the beginning, because we had to rewrite a lot of different things to take advantage of specific features. “

Puha also had something to say about the Xbox Series S: namely, that developing for him is slowing developers down at least a little.

“It is no different from previous generations, where the system with the lowest specifications ends up dictating some of the things you are going to do because it will have to run on that system,” he said.

“The more hardware you have, the more you have to compromise a little when you’re a smaller studio like ours, when you just can’t spend that much time making sure that all of these platforms are very good.”

He added that quality assurance is especially a big problem that contributes to this, as it is more and more expensive to test games the more platforms you have to test them.

“I don’t envy the people who are doing Halo Infinite,” he said.

Control: Ultimate Edition is now available for PS5 and Xbox Series S and X, and appears to be working well on both. The original version was our favorite game of 2019, with our original review at launch celebrating its strange world, its exciting ranged combat and its incredible cast, script and secrets.

Rebekah Valentine is an IGN reporter. You can find her on Twitter @duckvalentine.

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