After the Fire Emblem and the Famicom Detective Club, what’s next for the Nintendo Vault? – Resource

Shin Onigashima SFC (2)

Between the eclectic selection of NES and SNES games served as part of everyone’s Nintendo Switch Online subscription, Fire emblemthe long-awaited (albeit limited time) English release thirty years after its debut in Japan, and the next remake of its adventure game Disc System Famicom Detective Club, it seems clear that Nintendo is not only capable, but also more than willing to strive to delve into its extensive catalog in the search for old titles.

Whether bringing these lost jewels to a new international audience for the first time or digging up retro curios that deserve a remake from head to toe after decades languishing on plastic plates and silicon chips, it seems like a game is age, gender or obscurity The current situation is apparently not a barrier to its potential for relaunch.

And this exciting behavior got us thinking: with Nintendo taking such an active interest in its history, what else could be on the horizon for Switch owners – and if they gave us the keys to Nintendo’s coffers, what would it be we choose to bring back? Knowing the legendary Japanese company, the only honest answer is “Expect the unexpected”, But that doesn’t stop us from speculating …

We’ll start with something simple. Imagine a Nintendo sports package, bringing together all of your oldest and simplest titles in the genre (Golf, Ice hockey, tennis, baseball, footballand so on) and then give them an elegant facelift, anything from the familiar faces of Mario and friends to the cutting edge minimalism of bit Generations series – or even both, alternating at will.

With its simple settings, allowing entire matches to start and end quickly in easily digestible pieces of unplanned time, rules almost universally understood (we have to admit that baseball is totally lost to us, but even we can grope our way through a 8- bit matching) and multiplayer built into the very nature of games, this would make the Perfect pack to pick up and play games; the digital equivalent of a quick kick with a friend in the park or a casual throw in the garden. We could see it becoming something like Clubhouse Games or Ring Fit Adventure, the kind of title that no one would ever dream of asking for when there is more Zeldas waiting to be done, but the instant you have it at home, you wonder how you managed to manage without a perennial collection of casual sports games that don’t expect you to buy a full-price annual update or require a huge investment of time to enjoy.

Another obvious choice is Famicom Wars: We may already be a few years late to celebrate the thirtieth anniversary of this once popular franchise, but at the end of the day, it doesn’t matter much because any time is the perfect time for a Famicom Wars /Super Famicom Wars double packaging. Never made available outside of Japan in any official form, a launch of the history of the beginning of the Wars could play a dual role as a playable slice of history, as well as an English language first in one place.

If the Famicom Detective Club is a success, it can easily pave the way for the launch of its cousin Famicom Disc System, Shin Onigashima. Launched on Nintendo’s 8-bit hardware in 1987 and ported to the Super Famicom eleven years later, this supremely Japanese adventure game would leave a strong impression in any region thanks to its unusual theme and beautiful art. As it stands, an international release of any of the older versions in any language would be welcome, but a complete remake so stylized that it looked illustrated with woodcuts would certainly be nothing short of incredible.

One of the most obscure hypothetical candidates for a switch overhaul would be a revisit of the Mario Artist concept, the inexperienced series of creative utility programs originally created for Nintendo’s N64 add-on, the 64DD. With the barriers to sharing creations virtually extinct, Nintendo could potentially build a thriving online community of developing pixel and polygon artists, reintroducing accessible creativity to a new generation of gamers.

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