Warzone 1.33 update fixes issues with Reactive Blueprints

Call of Duty: Warzone devs Raven Software released the new patch 1.33 to address an issue affecting Reactive Blueprints that caused them not to change color at the right time.

Warzone Season 2 is already underway, with players entering an updated version of Verdansk, battling zombies in the new POI Shipwreck or crashing into one of the three Missile Silos that opened on the map.

Of course, a massive update like the season 2 patch can bring flaws and bugs to the game. Devs Raven Software is already working hard to combat these problems and abandoned the 1.33 update on Monday, March 1 to fix an annoying bug with Reactive Blueprints.

A weapon with reactive camouflage in the war zone

Since the start of Season 2, players have reported an issue with some of the game’s reactive projects.

Purchased from the in-game store or obtained through the Battle Pass, Reactive Projects change during the game, sometimes changing color depending on how many deaths you kill or changing when you fire your weapon.

Unfortunately, some of these skins have not been working as expected, and although it is not a game-breaking problem, players who own one of these Blueprints have been disappointed to see them not working as planned since the start of the new season.

It didn’t take long for Raven to fix it, releasing a small patch on Monday, March 2, to ensure that its reactive Blueprints work correctly in the foreseeable future.

The download of the update should not take long, arriving at 280 MB on PlayStation, 800 MB on Xbox and 2 GB on PC.

Raven also confirmed that a fix for the bug affecting Agency, GRU and Wrapped Suppressors would fall later this week, although the exact date for this patch has not yet been released.

Image credits: Raven Software / Activision

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