Valheim patch notes for update 0.148.6 include fire changes and more

The latest patch for the Nordic multiplayer RPG Valheim has already been released, and the 0.148.6 update makes a number of changes, one of which impacts a gap that players have discovered in the cheese materials. As Eurogamer reminds us, players can collect materials from gray dwarfs by setting fire to the area around where they spawn.

But the new patch changes campfires, campfires and the fireplace so that they take damage while doing damage. This means that now you will need to fix the fires manually to rekindle them, instead of making them work endlessly.

Eurogamer checked the game after the patch and found that, “After standing by my fire for a few seconds, I realized that he had lost half his health. The fireplaces do a little better, but they only last for a few minutes. So it’s safe to say the toaster method is now much less practical than before, and you can’t just keep it running while doing some tasks. ”

The rest of the patch notes describe a variety of welcome bug fixes and improvements and changes, including making it easier to tame wolves that are born at night. In addition, you can no longer use the harpoon on bosses, while the battle ax has undergone a change that makes it easier to hit various elements. The drop rate for the Drake and Deathsquito trophies is now increased, while all bosses can now float in the water.

You can see the full patch notes below, as posted by the developer Iron Gate on Steam. It is also worth mentioning that you also need to update your server to see the changes.

Valheim is a colossal success, with the latest numbers showing the impressive mark of 6 million in sales of the game made by a team of five.

Valheim March 23, update notes

  • Bonfire, bonfire and heart take damage when dealing damage
  • Reinforced chest inventory space increased to 6×4
  • All boss drops can now float in the water
  • Adjusted sunken crypt entrance (to prevent gravestones from getting stuck)
  • Fixed rotation of wooden tower shield on item holders
  • The death rate of the Deathsquito and Drake trophy has increased
  • 1 and 2 stars for creature HP correction
  • Night spawning wolves should be easier to tame now (must stop trying to escape and disappear after starting to tame)
  • The harpoon no longer works with heads
  • The game console is disabled by default (add the “-console” boot argument to activate)
  • The console command to enable developer / debug commands has been changed to “devcommands” from “imacheater” and a warning message has been added.
  • Enhanced reaction system for enemy projectiles
  • Battle ax adjustments (hits multiple enemies more easily)
  • The player’s recoil force is affected by the equipment’s speed modifiers (IE, heavy equipment reduces enemy recoil)
  • Black Forest stone tower adjustments
  • Wing system fixes (you can no longer place a new wing where an enemy wing overlaps)
  • Fixed comfort calculation
  • Correction of the error message “Failed to connect”
  • Snake trophy stack fix
  • Moder spawn location missing in some worlds fixed (NOTE: For existing worlds, the “genloc” command needs to be executed manually in a local game with dev commands enabled to generate new locations; this is only necessary if your specific world has this problem, this is not very common)
  • Megingjord item collider fix
  • Added a small usage delay in Hammer, Hoe & Cultivator
  • Automatic hammer removal repeat added
  • Better handling of network bandwidth (should work better on low bandwidth connections and also use a higher data rate, if possible)
  • Dolmen location fixes (prevent the top stone from falling for no reason)
  • Fixed item removal from item support, not always syncing item statistics
  • The server list update button can be pressed before the entire list is downloaded
  • Better detection of bad connection
  • Fixed an issue that caused the server to send more data the longer the client stayed connected
  • Location updates
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