Ubisoft’s Star Wars Open World game will use the Division 2 engine

Ubisoft has confirmed that it will use the Division’s Snowdrop engine for the open-world Star Wars game, which will be released after the Avatar game.

Ubisoft confirmed that it will use Snowdrop’s existing mechanism for the untitled open world Star Wars games. The game was announced as part of a new era of Star Wars titles as the franchise separates from EA exclusivity. The details of the title are scarce, although it is believed that it could be a game based on The Mandalorian.

The Snowdrop engine from Ubisoft was created for your Destinylike RPG, The division. The engine allows for really efficient methods of game development, such as being able to create assets quickly and interacting with them in ways that other engines would not allow. It also brings many incredible visual enhancements and authentic day / night cycles. The engine also appeared in games like Mario + Rabbids and South Park: The Fractured but Whole, so it can also be used in games that are not looking for a realistic look. As already noted, the main objective is to help efficiency.

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Related: What the open world of Star Wars should learn from Division 2

With that said, Ubisoft revealed that Massive Entertainment would be using the Snowdrop engine for its Star Wars game on a win call. With the dexterity of the engine, it is highly likely that we will be able to see the open world title sooner or later. There is currently no launch window, but Massive has been able to produce games at a very fast pace. The first two Division games released about three years apart, which is impressive given its scope and scale.

Kylo Ren in Star Wars Battlefront 2

Massive Entertainment is also working on a game based on James Cameron Avatar movies. It is not clear whether they will directly adapt any of the films, as there are currently 4 sequences in various stages of production, but it will also use the Snowdrop engine. James Cameron noted at the time of the announcement that he was impressed with the technology, which really says something. Ubisoft also took a moment to confirm the Avatar the game would come before the Star Wars game, ensuring you are certainly not dead after a prolonged period of silence.

Ubisoft took the cracks to the licensed IP for mixed results. The studio has grown a lot in the last decade, learning lessons about franchise fatigue, but also how to evolve its franchises, how to Assassin’s Creed. Ubisoft has a variety of hits and misses, but Massive Entertainment had a stable production of really solid games, especially in the open world space. For Disney to put the studio in charge of Star Wars and Avatar, it is probably because there is an extreme potential.

Next: Star Wars: 5 reasons to get excited about Ubisoft’s game (and 5 reasons to be nervous)

Source: Ubisoft

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