Two months later, ‘Cyberpunk 2077’ hasn’t really changed significantly

It has been just over two months since the release of Cyberpunk 2077 and yet, after a series of hotfixes and patches, fundamentally, the game and almost all of its problems remain in place and it seems that very little has changed, even after everything this time.

The biggest changes I noticed in Cyberpunk 2077 were some visual configuration tweaks that made the game look a little better on Xbox Series X a few weeks after launch. But beyond that, these are just bugfixes targeted all over the place, but with hundreds of others I do not have has been fixed yet. And while there are some signs of improvement in the way the game works on next-generation consoles, it’s still nowhere near “good”, and it’s not just me saying that despite the hotfixes and patches, Sony has not yet agreed to sell Cyberpunk 2077 on the PS Store again, resulting in low console sales in January for the game in general.

In fact, the biggest stories of the past two months have not been positive. The first major game patch actually introduced a game-breaking bug that was bigger than any problem he was trying to fix, and that had to be fixed soon after. Then, modders discovered an exploit that took a long time for CDPR to close, when it was exposing a vulnerability that could allow people to enter your system through mods or saved files created.

Finally, the biggest story of the past two months may be the extensive CDPR hack, where the stated motivation was retaliation for CDPR’s recent behavior and the issues surrounding Cyberpunk. The game’s source code has been stolen (as was Gwent’s and The Witcher 3) and it’s not clear what long-term problems this could pose. Cyberpunk should have a February patch larger than that of January and can solve more significant problems, but it is certainly possible that the hack’s fallout will postpone this, as resources should now be dedicated to protecting everything from source code even employee information.

You’ll notice a common thread here, that just about everything has worked on for the past two months, it was just fixing broken parts of the game. No quality of life updates, no missing, hacked or promised content. Nothing like this. And things that seem “buggy”, like traffic artificial intelligence or police artificial intelligence, are much bigger problems that cannot be fixed so quickly, as they represent systemic problems within the game. Quality of life updates and new content can be included in the free Cyberpunk DLC later in the spring / summer, which has been delayed because of all these bug / performance fixes. Meanwhile, players are sitting around waiting for something as simple as the ability to cut their hair in the game.

I’ve been playing Cyberpunk intermittently for the past two months and it’s really remarkable how little has changed in its PC or console versions. Small improvements here and there, and the prevention of some quest bugs, maybe, but of course, even another 2-3 month delay would not have been enough to fix what ails the game, and it would have taken at least a year to match the bug fixes and deeper content issues.

I always said that there is a basic level of fun here, which is true, or else I wouldn’t be in my third V variant. But things are going very, very slowly here, and it’s not clear when a significant change will come to the game. . Hopefully it is with this February patch, which may still be on schedule.

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