The video Six Days in Fallujah shows a battlefield generated by procedures

By Stephany Nunneley, Tuesday, March 23, 2021 16:51 GMT

A gameplay trailer for Six Days in Fallujah has been released.

The Six Days in Fallujah video features the veteran US military sergeant. Jason Kyle and the developers at Victura and Highwire Games explaining the gameplay (via IGN).

In addition to showing the gameplay, Highwire Games announced today that the next military tactical first-person shooter will feature technology built by the developer called Process Architecture, which “reshapes the entire battlefield each time the game is played”, bringing together entire buildings and city blocks procedurally.

To simulate the “uncertainty and danger of urban combat”, Highwire and Victura invested more than three years building the technology to allow a modern game engine to assemble every room in each building in a procedural way, along with dynamic AI and sound systems needed to support game environments that do not remain static.

In the game, each map is a new map and, although the mission objectives and events are consistent with the true stories, each scenario becomes a different experience each time players restart, so that no game will ever play the same way twice.

Canceled by its original publisher in 2009, the game is in the hands of former developers of Halo and Destiny. Originally announced and developed by Atomic Games in 2009 and scheduled to be published by Konami, the game returned earlier this year with a new publisher and developer.

The game recreates real stories from the Second Battle of Fallujah in 2004, with the help of more than 100 Iraqi marines, soldiers and civilians who were present during the battle.

Six Days in Fallujah will be released for PC and consoles in late 2021.

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