The latest Cyberpunk 2077 patch reportedly added a bug that breaks the game

takemura in cyberpunk 2077

Print Screen: CD Projekt Red / Kotaku

Last night, CD Projekt Red released the first major update to its troubled open world shooter, Cyberpunk 2077. “Principal” is a relative term. Although greater than previous updates, from yesterday patch 1.1 focuses more on stability fixes than on a comprehensive review. In fact, it may even have made the game worse – introducing a bug that can break the game.

Patch 1.1 addresses an issue in the “Down on the Street” mission that Takemura would not turn on, thus preventing any progress in the mission. He will call now, apparently, but then you won’t say a word. Some Commercial tell that reloading old saved files or creating new saved files also doesn’t fix the problem.

There is at least one apparent workaround. First, try calling Judy before Takemura calls. When he does, disconnect the line and do secondary work. (The player who reported this workaround approached a Delamain side mission.) Wait 24 hours in the game and Takemura should call – with dialogue and everything – allowing you to progress on “Down on the Street”.

Kotaku contacted CD Projekt Red for comment.

I’m playing Cyberpunk 2077 on an Xbox Series X, where it works better than looks like on state-of-the-art consoles, but no, as one of my roommates likes to remind me often, as well as on his state-of-the-art equipment. Still, I found some bugs from day one. Usually, they are common hiccups: NPCs floating in the air in ways they shouldn’t, or a weapon that refuses to reload even though I hit “X”, like, eighteen times. Small potatoes.

bug in patch 1.1 of cyberpunk 2077

I hope the funny insects (see above) will never disappear.
Print Screen: CD Projekt Red / Kotaku

The bug that pissed me off at the game appeared during the side mission “Stadium Love”, in which you meet up with a bunch of veterans, return bad vodka shots as if you were at a bad frat party (“What’s that, rubbing alcohol? ”V asks), and then get involved in a shooting contest. In one attempt, I was unable to draw my weapon – practically an instant DQ in a shootout. In another, I was, but all the veterans around me would also take theirs and start shooting at me. That was also shit. I decided to shelve the game until I was in a better state.

“Stadium Love” is not listed among about a dozen missions that were covered yesterdaypatch 1.1 of. Against my better judgment, after downloading the 16.5 GB update (!!!), I tried the search again. I was able to fire my gun without problems. I was also still shot. So it’s not perfect.

CDPR says that yesterday’s update addresses an issue with the “M’ap Tann Pèlen” mission, where players may encounter an obstacle when trying to talk to the character Mr. Hands on the phone. I had no trouble doing that today, but I hadn’t tried the mission before downloading patch 1.1. Who knows if I would have encountered an obstacle, say, three weeks ago.

In general, after spending some time with the game last night, I can say that it looks exactly the same as before I put it aside. Perhaps those on high-end consoles are seeing more benefits. At the moment, social media seems to be noisy with news outlets watching for the patch or players pointing out how weak the notes look. CDPR says this patch is “focused on several stability improvements and bug fixes” and “lays the foundation for the next patches”. The next one will be in February, for a statement from December.

Ten days ago, CDPR released a video stating that the big update in January would be released in the next ten days. YesterdayPatch 1.1, in the most technical sense, reaches that mark. These are updates that really address some problems with the game. He also landed on 5:00 pm ET (10:00 pm Warsaw time) on a Friday. Do what you want.

IT’S Cyberpunk 2077 “Good” now, in the way No Man’s Sky made way for greatness? No not yet. But this is a small step in the right direction. I look forward to seeing what comes next.

Cyberpunk 2077 is in a cyberfunk

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