The first major patch for Cyberpunk 2077 is here. Version 1.1 promises fixes and performance adjustments on all platforms, and the official Twitter account added that it “lays the foundation for the next patches”.
This includes the February 1.2 update, which the developer CD Projekt Red has already described as a “bigger and more significant” patch.
You can read the full patch notes here, where a series of mission-specific and open-world bugs are checked, but the main flesh of the update appears to be in terms of performance (with improvements in memory usage) and stability – with points known fault codes fixed.
Patch 1.1 is available for PC, consoles and Stadia! In this update, which lays the foundation for the next patches, we focus on several stability improvements and bug fixes. List of changes: https://t.co/NlSEKjsax7 pic.twitter.com/WjLcD0SaZkJanuary 22, 2021
In addition to these improvements that appear across the board, there are certain fixes that apply specifically to certain platforms, described at the end of the notes. And here, it seems that PlayStation users have better fun than Xboxers, with the company highlighting “crowd performance optimization on PlayStation 4 Pro and PlayStation 5”, with no parity for Xbox One X or Xbox Series X.
The Xbox-specific patch, in turn, highlights improved memory usage at several points, but there is no word of improvement for the fastest members of the Xbox family.
The size of the patch depends on its format, with the GOG version reaching 1 GB, compared to 5 to 9 GB on Steam (probably due to different patch mechanisms) and about 16 GB on the console.
So, if you are waiting for the download to finish – or maybe in doubt about buying the game for the first time – what can you expect from the corrected version?
Cyberpunk 2077 patch reactions: good on PC and PS4
The reaction to the Cyberpunk 2077 patch seems mostly positive on the PC, which was by far the best way to play it. “I literally couldn’t drive with the maximum settings before the patch, now I can drive without a problem,” wrote a Reddit user. “And that in configurations that must be well above my pc’s specifications.” Another noted that, without changing its settings, parts of the city that used to fall to 25fps have now remained firmly in zone 31-35. “A good improvement.”
The PlayStation’s performance also seems to have improved enough to get players’ approval. “FPS DEFINITELY increased and are a little more stable, especially when driving,” wrote a PS4 Slim user with an hour of version 1.1 game time on his resume. “From what I played, it was playable, but it still has a lot of edges, but it’s two or three steps in the right direction.”
Another PS4 Pro user (albeit with an SSD upgrade) was equally impressed, noting that the actions that used to crash the game without fail would not do it anymore, and that the performance has been greatly improved. “This is making me realize how much of the city I didn’t see because I was actively avoiding larger areas in case an accident occurred.”
Xbox One patch for Cyberpunk 2077: players are not happy
Unfortunately, it is difficult to find equally positive reviews of the Xbox One version of the game, with most users reporting that it feels the same. In fact, the video below comparing 1.06 versus 1.1 images on an Xbox One S All Digital console doesn’t seem to show much difference.
Perhaps the PlayStation version would be the priority for CD Projekt Red this time, in an attempt to get Sony to reinstate the game on PlayStation Store after it was launched last year. Or perhaps the PlayStation version was simply easier to optimize. In any case, first impressions indicate that the Xbox One version – at least on the latest generation hardware – is not showing the level of improvement that fans expected.
There is still time, of course. When CD Projekt Red revealed its updated Cyberpunk 2077 timeline, the February patch was labeled a “bigger and more significant update”. Fingers crossed so that all versions continue to move the game in the right direction – and that Xbox owners are not left behind.