The co-director of The Last of Us 2 talks about the real final boss of the development team: doors

The Last of Us 2 it’s a technical marvel, but would you believe that the hardest part was making the damn doors? You will know after reading this Twitter topic.

Kurt Margenau, who was co-director of The Last of Us 2, opened with a broad explanation of why the daily architectural details were real hell for almost all Naughty Dog departments. Margenau comes equipped with details and anecdotes from the development of The Last of Us 2, although many of these problems and their solutions may apply to games of all kinds.

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