Space Warlord Organ Trading Simulator – final Kinect game?

Space Warlord Organ Trading Simulator, announced last week with an extraordinary trailer, basically does what it says on the tin. “The information is in the title,” says Steam’s description, shamelessly written by developer Xalavier Nelson Jr. “There are peeled meat products derived from human and alien bodies, and you sure buy and sell them.” That’s it then. But, in a surprising exclusivity, I can also reveal to you that SWOTS currently supports Xbox Kinect (2010) as a control peripheral, making it plausibly the final Kinect game.

It is not clear why this is the case, since Space Warlord Organ Trading is a management game. Partly inspired by Market Crashers, a game developed for the Nintendo 3DS StreetPass system, it revolves around short, intense game rounds, each representing a day of trading in an organ market driven by the requirements of Space Warlords. It is played through an unhealthy user interface, but still very green on black, which looks like a disturbing sci-fi version of an 80’s stock trading terminal. And again, it can be controlled with a stock tracking system. obsolete movement. Fortunately, it also supports mouse and keyboard.

There are currently 31 organs in the game, although Nelson says it is scalable and could change “if I finally wake up in the dead of night and decide, once and for all, that the teeth are actually an organ”. The current list of viscera includes known human parts, such as hearts and pancreas, but also foreign organs that interact in difficult ways if you store them together. It is much less bloody than it looks, although it is still impossible to describe the game’s aesthetics without using the word “pulsating”.

Management information about a large intestine, with that intestine in the photo.

One of the Space Warlords is a dog named Chad Shakespeare. Nelson told me about several others, but I only realized very late in the interview that he was potentially doing a little bit about the Space Warlords that were supposed to exist in our reality, without breaking kayfabe for a moment. Honestly, it’s very difficult to talk about this game without sounding like I made it up. But to be fair, it seems right in my street.

Probably all this is expected of Nelson, a man of relentless enthusiasm, who believes in driving a concept until his wheels fall off. He is developing and publishing SWOTS as Strange Scaffold, under which he is also working on An Airport For Aliens Currently Run By Dogs. For this project, Nelson hired the work of Ben Chandler from the studio specializing in pointing and clicking Wadjet Eye, pixel artist Julian Minamata, composer RJ Lake, artist Judith McCroary and RV developer Sam Chiet, famous on Desktop Goose, who is apparently responsible for the Kinect Thing.

SWOTS will be with us on Steam at an unspecified point in 2021, when you will be able to buy and sell all the organs you want, as well as – in Nelson’s words – “finally fulfilling Microsoft’s hardware dream of pulling an organ down. and moving with my hands ”.

Disclosure: Xalavier Nelson Jr has written for Rock Paper Shotgun on many occasions and is a close friend of Ghoastus.

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