Six Days in Fallujah editor now says the project is “inseparable from politics” • Eurogamer.net

Six Days in Fallujah’s Victura publisher released a new statement about the controversial shooting game set during the United States-led invasion of Iraq.

The declaration, issued through the company Twitter this afternoon, it repeatedly states that “the events recreated in Six Days in Fallujah are inseparable from politics”, in contrast to widely criticized remarks suggesting the opposite made last month by Victura’s boss, Peter Tamte, during an interview with GamesIndustry. biz.

“Players need this context to understand why they are in the city fighting Al-Qaeda people,” said Tamte earlier. “We are going to provide that context, but keep in mind that we can provide that context without making a political statement, or without in any way disparaging the service of those who are really there to fight.”

“[It’s] it is not a political statement in any way, “he added.

Today’s statement details the documentary sections of the game, which will feature “military and civilians with diverse experiences and opinions about the Iraq War. So far, 26 Iraqi civilians and dozens of military personnel have shared with us the most difficult moments of their lives”.

We’ve heard about the documentary sections of the game before, along with the word sections where you’ll play as an Iraqi civilian. Previously, however, Tamte had suggested that the focus of the game would be firmly on American soldiers.

“Very few people are curious about what it is like to be an Iraqi civilian,” said Tamte last month. “Nobody’s going to play that game. But people are curious to know what it’s like to be in combat. It’s the same reason that people play survival horror games – being in a situation that is beyond what we have in our normal lives. Ultimately, the reason people are going to play this game because they want a more realistic combat experience. Above all, it is the experience that we must offer. “

Today’s statement says the following:

“During the game, players will participate in contextualized stories through documentary segments. Each mission challenges players to solve real military and civilian scenarios of battle interactively, offering a perspective of urban warfare impossible through any media. We believe in stories of the sacrifices of this generation deserve to be told by the Marines, soldiers and civilians who were there. We are sure that you will find the game – as well as the events it recreates – complex. “

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Finally, as Tamte says in his interview, today’s statement reconfirms that players will not be able to launch the deadly white chemical phosphorus into the game, as US forces did in real life. The use of white phosphorus as a chemical weapon has long been criticized as a war crime.

“We are not asking players to commit atrocities in the game,” said Tamte last month. “Are we effectively remedying events by not doing this? I don’t think we need to portray the atrocities so that people understand the human cost. We can do this without the atrocities.”

Six Days in Fallujah resurfaced last month, 11 years after Tamte’s previous attempt to make the game fail. At that time, significant criticism from the mainstream media led Konami to withdraw.

The project is now being developed by the Golem Highware studio, whose team includes former Bungie veterans, such as Halo’s chief designer, Jaime Griesemer, and composer Marty O’Donnell.

It is currently set to launch on PC and consoles sometime in 2021.

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