Overwatch gets NVIDIA Reflex for reduced latency by up to 50%

In the latest Public Test Region (PTR) update issued for Overwatch, Blizzard added support for NVIDIA Reflex latency reduction technology (which is now integrated with Unreal Engine, as well as NVIDIA DLSS). According to NVIDIA, this could be the best implementation since latency is up to 50% lower with Reflex enabled.

Launch of the BlizzConline schedule; Heavy on WoW and Diablo, Light on Overwatch and Strategy

Surveillance players with a GeForce GTX 900 Series GPU and newer can try NVIDIA Reflex before reaching the main game. Just get the latest NVIDIA Game Ready driver, access the Overwatch PTR server, navigate to the display options menu and enable NVIDIA Reflex Low Latency.

Overwatch also features the Flash Latency Indicator. If a system is equipped with a new Reflex Latency Analyzer compatible monitor and has GeForce Experience installed, simply enabling the flash indicator and positioning the monitoring rectangle over the indicator location will provide accurate system latency results every time.

In addition to the addition of NVIDIA Reflex, Blizzard also fixed the following issues in the Overwatch update being tested on the PTR before entering active servers.

BUG FIXES

In general

  • Fixed a bug in the Bounty Hunter game mode that allowed Echo’s Winston Duplication to increase the Primitive Fury timer

Maps

Dorado

  • Fixed a bug that allowed players to cling to an unwanted location

Heroes

Eco

  • Fixed a bug that caused echo duplication visual effects not to appear correctly on high-resolution screenshots

Workshop

  • Fixed a bug where the Create Dummy Bot action did not work for slots 13 to 23 (when the Spawn More Dummy Bots extension was enabled)

As a reminder, the long-awaited Overwatch sequel will not be released this year. During the recent BlizzConline, however, we learned from the developers that Overwatch 2 will feature ‘hundreds’ of PvE Hero missions and even dynamic weather to spice things up during the game.

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