Pillars of Eternity, Obsidian Entertainment’s epic RPG first released in 2015, will no longer be updated on the Nintendo Switch. In fact, the editor says that can not be further improved due to the limitations of the hybrid console design. The announcement was made Tuesday on twitter.
Originally funded with almost $ 4 million on Kickstarter, Pillars of Eternity was among the avant-garde titles in a revival of the isometric RPG genre, which included the Divinity: Original Sin franchise and the Wasteland franchise. Also known as classic computer RPGs (CRPGs), the pausable real-time title was followed by Pillars of Eternity: Dead Fire in 2018. The Nintendo Switch port of the original game, entitled Pillars of Eternity: Complete Edition, was released in August 2019 and was developed by Obsidian and published by Versus Evil.
“It was a great undertaking to reach this point,” says the Versus Evil ad. “Unfortunately, we have reached the limit of what we can do with our game updates and have exhausted the options that were left of the original PC in relation to the limitations of the hardware we are working on.”
Versus Evil continued, noting that “this will leave present problems that have been reported to us”, a reference to certain features of the game that do not work as expected.
Since its launch in 2017, the Nintendo Switch has attracted a surprising number of strategy games for PC, including many CRPG titles, such as the nearly 25-year-old one Baldur’s Gate. Meanwhile, more modern games – including AAA action games like To control and Hitman 3 – adopted a cloud-based model, transmitting the game to the hybrid console through a network connection.
Obsidian, perhaps best known for his work on Fallout: New Vegas, was recently acquired by Microsoft. To like Pillars of Eternity, many of your previous titles – including the award-winning first-person RPG The Outer Worlds – remain wholly owned by the studio.