Treyarch Studios has released the full patch notes for the latest update for Call of Duty: Black Ops Cold War. The update is currently live – it is mainly aimed at implementing bug fixes and targeting for Zombies.
The update focuses on the new Zombie Outbreak mode, which is an open-world cooperative variation of the traditional Call of Duty Zombies. Instead of fighting hordes of zombies in a series of rounds, Outbreak tasks a team of players with accomplishing a series of goals in any order they wish in a vast open space full of zombies.
Also in the patch notes, Treyarch details what players can expect in Rapid Fire Moshpit and Dead Ops Arcade: First Person, both scheduled to go live at Black Ops Cold War on March 4. Rapid Fire Moshpit is a playlist made up of Team Deathmatch, Domination, Kill Confirmed and Hardpoint, but only on the game’s smaller maps. Dead Ops Arcade: First person remakes Dead Ops Arcade 3 – is now played in first person.
Call Of Duty: Black Ops Cold War March 2, update notes update
Multiplayer
- Modes
- Combined Weapons
- Zone Capture Time Adjusted in Assault with Combined Weapons.
Zombies
- Outbreak
- Stability
- Added several stability fixes for problems with Objectives, Jump Pads, Krasny Soldat and Dragon Relic.
- Fixed a crash that could occur when killing a Megaton HVT during the Elimination Objective.
- Gameplay
- The Eliminate Objective no longer removes additional enemies between HVT jumps to better balance the difficulty with other Outbreak Objectives.
- Resolved an issue with zombies pausing or incorrectly targeting the Holdout Objective.
- Resolved an issue where the Krasny Soldat’s flamethrower attack would not cause damage in certain circumstances.
- Resolved an issue where the flashlight would stay on after watching during the Holdout objective.
- Benefits
- Resolved an issue where Tombstone Soda could cause the player to fall out of the game space in Golova, Alpine and Ruka.
- Support, support
- Fixed an issue where Chopper Gunner could fly out of the game space after several uses.
- Weapons
- Fixed an issue where Ray Gun’s splash damage could break the entire armor if the player had Jugger-Nog Tiers III, IV and V.
- Field updates
- Fixed an issue where Healing Aura incorrectly gained the benefit of Quick Revive’s Tier IV ability.
- Stability
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