Need for Speed: Hot Pursuit Remastered adds the Livery Editor and boosts console performance

Need for Speed: Hot Pursuit Remastered was a competent update when it arrived last year, but there were a few options left for players looking to add their own twist to the game’s stylish car collection. This is being fixed in a major update as a paint editor is being added to the game, along with some performance updates this week.

The new wrap editor will allow players to create elaborate designs and custom paints for any of their cars, and functions similar to the customization options for Need for Speed ​​Heat according to EA. To use it, select a car and next to the color picker you will see two more symbols. The wrap editor has a limit of 300 decals or 100 MB, depending on which limit is reached first, and these creations can be seen in online races, including in cross-play.

EA claims that personalized wraps are only personal and cannot be shared between players. If you are not feeling very creative, a second option in the form of prefabricated wraps will allow you to browse through a selection of designs and quickly apply them to the vehicle of your choice.

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Need for Speed: Hot Pursuit Remastered also received a performance update on PlayStation 4 Pro and Xbox One X, as the game will now run at over 50 frames per second with no limit and 4K resolution. On PS5 and Xbox Series X, users can expect the game to run at 4K and 60fps.

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Several bugs were also fixed in the update, which also fixes several visual problems and provides better overall stability.

Need for Speed: Hot Pursuit Remastered Patch 2 Notes

Stability

  • General stability improvements and memory usage optimization
  • Fixed an issue where the game could crash during the “Protect and dodge” event when entering the menu during a collision and restarting the game
  • Fixed an issue that could lead to the title crashing when too much autolog data was retrieved from the server, for example, due to having many friends running on the same tracks as you.

Lobbies

  • When switching from the Interceptor to another game mode, the lobby should no longer be blocked for two players
  • Cars should no longer appear on top of each other during Most Wanted multiplayer events

Visual

  • The correct PSN icon is now displayed in the Friends menu
  • Fixed an issue where not all player positions were shown during a Most Wanted multiplayer event in a full lobby
  • Fixed a floating grass patch in front of the Seacrest Tiki Motel
  • Fixed a corrupted frame that would appear during the Sand Timer race event
  • VoIP settings are working more reliably and VoIP icons are displayed correctly
  • When unlocking a specific event, the correct kinematics must be reproduced
  • Some instances have been fixed to better align the interface elements

Sony PlayStation

  • Join a friend via “Join Session” should now work as planned

Microsoft Xbox

  • Fixed an issue where the title could hang when switching controls when the Xbox menu was open

Nintendo Switch

  • Fixed a rare occasion when players could get stuck in the transition from the lobby screen to the race

Other

  • Optimized autolog reporting functionality

EA is about to become a bigger name in the racing game genre than ever before. With the acquisition of Codemasters now officially completed, the publisher has access to racing franchises such as Dirt, Grid and the annual F1 series. As for the Need for Speed ​​series, the development of the next game is back in the hands of Burnout developer Criterion Games, while Ghost Games will become EA Gothenburg once again.

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Tocando agora: Need For Speed: Hot Pursuit Remastered PC Gameplay

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