More than 10 hours with Bravely Default II

Illustration for the article titled Over 10 hours with emBravely Default II / em

Print Screen: Nintendo / Square Enix / Kotaku

Bravely Default II offers a return to a simpler time, where heroes lined up on one side of the screen, fought monsters on the other side of the screen, and then were rinsed and repeated until peace and tranquility were brought back to earth . I spent more than 10 hours with him and, although what I have played so far has not surprised me as much as I expected, it was also shown Bravely Default II for Switch to be more of a satisfying and tailored approach to the classic JRPG.

It’s like a big bowl full of macaroni and cheese: a familiar but delicious pile of fat-and-salty carbs where each bite tastes the same as the last, yet you can’t stop eating until you’re done. It’s comforting food and, like the best comforting food, it’s about giving you exactly what you already know you want: inspired by a moment in your life when you felt safe, content and satisfied, at least during a meal fast, or in this case, a dungeon full of turn-based battles.

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Print Screen: Nintendo / Square Enix / Kotaku

I played a lot of Bravely Default II last week and I’ll be playing a lot more for our review when the game comes out later this month. However, here are some of my initial ideas:

  • Bravely Default II it is very similar to Bravely Second what is it very similar Bravely Default I what is it very similar The 4 heroes of light what is it very similar Final Fantasy III. You visit cities; these cities have problems; you try to fix the problems by fighting battles and inevitably end up leveling up, learning new skills and getting better equipment in the process.
  • The story and the game world are new and completely separate from the first two games. It is a clean and invigorating break from the past.
  • Like its predecessors, the game revolves around a system of jobs (classes) to increase the fighting abilities of your group. Classic works like the heavy black wizard with DPS and the white healer wizard are back, but there are also new ones. Vanguards are like knights, but prefer axes to swords and come with a range of skills to eliminate and attack enemies.

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Print Screen: Nintendo / Square Enix / Kotaku

  • In general, I found Bravely Default IIit is made up of jobs and skills to work even better using its unique bravery and standard system. This system allows you to make curves for future use, or take out a loan to make some curves sooner. Sometimes it’s just about maximizing the balance between attack and healing, but in the toughest fights in the game, I had to plan a spreadsheet of defense buffs, attack debuffs and status ailments to survive and outlast my opponents in prolonged wear wars.
  • Bravely Default II it is the first game in the series on the Switch, and not surprisingly the most beautiful and with sound by far. Although the 3DS allowed previous games to make an interesting use of stereoscopic 3D backgrounds, Bravely Default II makes up for it with big dungeons and city designs. I have been to deserted temples, bandit hiding places, mines, academies of magic and, yes, even the dreaded JRPG sewer level, but each seemed like a new twist in some classic location, rather than just another tedious homage.

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Print Screen: Nintendo / Square Enix / Kotaku

  • The random encounters are over! You can now see enemies in the field before attacking. You can also attack them with your sword, or try to attack them from behind, to enter battles with the first chance to attack.
  • The first city I visited had a transportation company that allowed me to send a team to hunt for treasure while my game was in rest mode. I’m not sure if this will go into more depth later, but for now it has been a pleasure to come back every day to see a new package of items waiting to be added to my inventory.
  • One thing I’m not enjoying is some of the new character designs. Bravely Default has always been a cartoon, but Bravely Default II occasionally mixes a chibi look with faces that look like they were taken from a boardwalk caricature artist. Sometimes it fits the game’s extravagant sensibilities. Sometimes it borders on bodily terror.

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Print Screen: Nintendo / Square Enix / Kotaku

  • Many conversations between members of your party are relegated to collateral moments. You can choose to participate by pressing the Start button when a prompt appears. I rarely found anything interesting in them, which is good, as they are not mandatory. I’m here mainly for the combat and the setting, not for small talk JRPG. Therefore, it is a relief that the dialogue that might otherwise buzz in the scenes has been relegated to an optional side menu. (I think the game in the first game was better).
  • Bravely Default II it’s difficult. This came about in most recent demo too. I’m enjoying it like this. Although I have had no trouble passing through common enemy mobs, boss fights have kicked the shit out of me, and it makes all that job training and combining and combining equipment and skills worthwhile.

I’m excited to continue playing more, but the big test with any gigantic JRPG is how well it maintains its momentum and how it balances the final game. It doesn’t have to be a cakewalk for properly trained people, but it isn’t a death march, either. To varying degrees, the first two games suffered from these problems, which turned fun and quixotic adventures into monotonous work. Let’s see if Bravely Default II can escape a similar fate.

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