Monster Hunter Rise doesn’t look complete at launch

Monster Hunter Rise it is a stellar entry into the long-running franchise, and its fabulous Wirebug system changes the way players get in and out of combat. But Ride up also has a problem: the campaign is not to feel done.

Although the game gets a major update in late April, it’s hard not to be disappointed by the abrupt end that seems to be a chase before the story can be ended.

Let’s dive into some spoilers Where Monster hunter Ride up ends, and why it’s so boring – we’ll keep the story descriptions in little detail.

[Warning: The rest of this article contains light spoilers for the ending of Monster Hunter Rise.]

Playing the waiting game

A hunter and a palico celebrate in Monster Hunter Rise

Image: Capcom via Polygon

The central conflict in Monster Hunter Rise is that monsters occasionally go into a “Fury”, causing them to get very close to their Hunter’s Kamura village. This has been going on for decades and no one really understands why. You and your friends discover some potential sources for Rampage towards the end of the game and a way to stop it.

You will enter two boss fighter-like adventures – not entirely different from the end of World, if players remember to fight Xeno’jiiva. This final fight leads to a party scene, wing Return of the Jedi. I wondered if that was the end, a little disappointed that Ride up didn’t seem to offer Worldthe extensive final game of temperate monsters and older dragons. But when an NPC interrupts the party to announce an new problem while some scary things happen to the village twins, of course there is more to come.

But I didn’t get a new assignment after the party. I went on some random hunts, hoping to trigger the next mission. Nothing happened. After a brief journey to a special Discord provided by Capcom, I discovered that I was finished with the game and that I could experience the conclusion of the story after the first major update of the game in April.

Which means Ride up it doesn’t have a game ending at launch, but that won’t be a problem for many players. Not only did I catch the game before, but I also devoured it for about 10 days. In addition to the hardcore players who buy the game at launch – March 26 – and also the marathon, most Hunters will not make it to the final fights before the end of April. But it’s a frustrating limbo for those of us who like to hunt monsters Difficult.

Before it “ends”, Ride up it does not feature ancient dragons to fight or super difficult versions of previous monsters. There are “Apex” monsters that you can fight, but they are only in Rampage mode. There are no targeted fighters that call for faster death times, but promising bonus rewards. Hunter Rank cannot go above seven.

This was genuinely disconcerting to me, as the game clearly poses an imminent threat, has not yet introduced its endgame and has done nothing to indicate that I was finished. In addition, the NPCs in the game suggest that something big is coming. An NPC asked me to find this new threat and defeat it before the party’s food spoiled.

This limbo doesn’t ruin my time with Monster Hunter Rise; I still sincerely recommend Ride up for veteran Monster Hunter fans and new players. The end of Ride up it left me wanting more, which is not always bad. But after an extensive end-of-game offer for Monster Hunter World at launch, I hoped I could make my own fun by hunting super tough monsters and making amazing sets of gear for another 40 hours. It looks like I’m going to have that chance with Ride up, but I will need to wait another month before doing this.

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