Xbox Game Studios (Microsoft) “href =” https://www.videogameschronicle.com/companies/microsoft/ “> Microsoft is using a customer experience survey to ask Xbox Series X | S” href = “https: // www. videogameschronicle.com/platforms/xbox/scarlett / “> Xbox Series X / S owners if they want to see any PlayStation” href = “https://www.videogameschronicle.com/platforms/playstation/”> PlayStation control made available for your consoles.
In a questionnaire distributed to customers who purchased the Xbox “href =” https://www.videogameschronicle.com/platforms/xbox/ “> Xbox Series X / S consoles, a question appears to be a survey of interest on the PlayStation 5” href = “https://www.videogameschronicle.com/platforms/playstation/ps5/”> PS5 DualSense controller, released in November and widely praised for its features, including its adaptable triggers.
“I am aware of the features of the PlayStation controls that I would like to have on the controller that came with this console,” says a statement in the survey, which respondents must agree with or disagree with.
The survey also specifically asks what controller features Xbox 360 X / S owners would like to see, and whether they believe their new console looks “next-generation”, according to TechRadar.
Tactile feedback and adaptive triggers “are incredibly difficult to sell in a television commercial or article written like this, but believe me when you try DualSense for the first time, they are simply magical,” wrote VGC in its PS5 launch review.
VGC also named DualSense its Innovation of the Year 2020. “That Sony Interactive Entertainment” href = “https://www.videogameschronicle.com/companies/sony/”> Sony makes us imagine what can happen in the hands both in the screen represents a vital technological leap and undoubtedly the only truly cutting-edge experience in 2020 ”, wrote our reviewer.
In a Verge interview published in November, Xbox boss Phil Spencer “href =” https://www.videogameschronicle.com/people/phil-spencer/ “> Phil Spencer praised Sony for its work on DualSense as well.
“I applaud what they did with the controller, not really for – well, I shouldn’t say no to the controller specifications, but more than just the controller specifications,” he said.
“I think for all of us in the industry, we should learn from each other and from the innovation that we all promote, whether it’s distributing business models like Game Pass, or control technology, or on the Wii back in the day, which clearly had an impact on us when we left and made Kinect and Sony made Move. “
Spencer added: “I think all of this innovation is something we should all look at, learn from and grow and say, ‘Okay, what is really going to happen and become a common part of a platform that developers and players are going to look at?’
“Or, ‘What is more vertical around a specific scenario in a specific piece of hardware?’ We are trying to keep our eyes open for this. For any technology, be it a controller, or any RV, or whatever. “