
Money.pl reported that The Medium has already recovered its development and marketing costs. As such, and in just three days, the game became profitable for the Bloober Team.
Medium was released on PC on January 28. And, as we have already reported, the game currently suffers from major optimization / performance problems.
The game uses a dual reality system, through which it can display two different worlds at the same time. However, and while some dual reality scenes work well, there are several scenes in which performance is stifled.
It will be interesting to see if the Bloober Team will be able to further optimize its title.
Our PC Performance Analysis article was postponed until the team fixed the PC version. Until then, you can find here some Ray Tracing and DLSS benchmarks.
Stay tuned for more!