Marvel’s Avengers developer seeks to better explain why XP grind is increasing • Eurogamer.net

Crystal Dynamics has issued yet another announcement about the changes to Marvel’s Avengers XP that will soon add to the game’s later leveling load. The developer also admitted that his initial explanation “was not comprehensive enough” and “caused confusion”.

The changes in XP were originally detailed last week in a post on the Marvel Avengers website, along with a warning that any player who wanted to avoid the longest grind had until March 18 (the day these changes took place) to level up first.

“While it is tempting to read the growing grind as a cynical attempt to keep players engaged in the Avengers live service game any longer,” our reporter Matt Wales summed up last week, “Crystal Dynamics insists that the goal is to fix problems with pace with the existing leveling system, arguing that the speed with which the game currently awards skill points ‘can be confusing and overwhelming’ for younger players. “

Now, in recognition that his own statement was confusing to fans, a new statement from Crystal Dynamics has been posted on the game’s official reddit.

“We wanted to offer more clarification and details about the recently announced change in XP: we didn’t change XP to increase grind by grind,” wrote an account attributed to Crystal Dynamics. “Our initial blog was not comprehensive enough to convey what we were doing and why … so, we caused confusion … we understand.

“The problem we were seeing and hearing is that you would immediately get more skill points than you had time to review, apply and get used to, before embarking on your next mission and gaining your next levels. Hopefully, you can see the problem here .

“We want people to level up, in fact, we really want to see more people level up more Heroes, since playing the full Avenger list should be the most fun thing you can do, but we don’t want the experience of leveling up level to be too oppressive or slow down by exploring each skill acquisition. “

After XP changes are applied, players are designed to level up every “2-4 missions” when at higher levels, as opposed to “once or twice per mission” today. At the same time, lower levels will be acquired a little faster.

Overall, the changes are likely to add “about 3-5 hours to reach the maximum level” per character, Crystal Dynamics concluded.

The fans’ initial reaction to the changes does not seem to have been altered by this last explanation, with the most common complaint being that the main problem of the game is not a leveling problem, but a lack of content to pass the level.

Overall, the game’s reddit is a mix of fan topics still hopeful that the Marvel Avengers can be reversed with the addition of future characters and comparisons to other live service games like BioWare’s Anthem. There are concerns about the game’s lack of script, complaints about performance issues and bugs, and questions like – when exactly will the controversial PlayStation-exclusive Spider-Man arrive?

XP and the Crystal Dynamics cosmetic rework will reach the Marvel Avengers on March 18, along with the new playable hero Hawkeye and the long-awaited PS5 and Xbox Series X / S update.

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