Making games for two generations of consoles at the same time ‘sucks’, says the Control developer

According RemedyThomas Puha, director of communications for the company, developing games on two generations of different consoles at the same time is not particularly fun or easy.

In a new interview with IGN, the head of communications for the developer of Control described some of the problems with game development at this point – when consumers and developers are caught at the intersection between two console cycles.

“Whenever you are at this point of cross-generation, to be frank, it sucks,” Puha told the website. “You have to support the previous generation, make sure you sing, and then everything you bring to the next generation is still limited by the choices you made years ago for the previous generation. It is not a very realistic thing, that in this old game, we will just redo everything and then bring it to the next generation.

“It just isn’t like that. It is not a reality for us, because you are literally taking resources that are building the games of the future and improving the engine for the future. “

Remedy is, of course, known for releasing Control more recently, and thanks to some development hiccups, the studio ended up delaying the PS5 and Xbox Series X versions of Control, in addition to announcing a cloud version of the Lynchian adventure game for Switch to Same time.

Puha’s insight suggests that this intergenerational buzz on the part of developers is why new generation titles don’t look like what many people still expected; after all, many resources are still linked to intergenerational development.

“The games that are coming out, the things we are working on, the visual bar, you will be surprised. And you just need to look at previous generations. You look at something like Modern Warfare. I can’t understand how this game looks so good on Xbox One and PS4. And you will have the same in this generation. We will see many improvements ”.

We hope that Remedy’s next game, Vanguard, will fulfill these grandiose claims. And if we don’t see the updates promised in these tweets, we may see the results of what is happening now behind closed doors in one of the other two Remedy games under development with Epic Games as a publisher.

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