Loop Hero is adding more speeds and saves in the middle of the race

The very good strategy game roguelike reached 500,000 sales in just one week and is receiving content updates

Devolver Digital and Four Quarters have a very roguelike strategy in their hands with Loop Hero, a game that is difficult to “catch” completely until you look at your watch and realize that you missed several hours in an instant. Enough – and I mean quite – curious players came to that conclusion this week.

Loop Hero surpassed 500,000 sales in its first week on Steam, and players have an average of 12 hours.

What game is this? It is a distillation of old temperamental RPGs, card deck builders, idle games and games of chance. Okay, that last one isn’t technically true – but I feel like I’m pushing my luck every time I play. I never know when to back off with my stack of resources before it’s too late and I’m screwed.

Fill the map with randomly drawn card structures to help and hinder your hero, watch them passively battle fantastic enemies, actively equip better and better equipment that fits their class, and keep them alive until they can face the big boss – that’s the idea, anyway. Loop Hero it’s difficult.

It is one of those games with an old school mystique in which you have to test things for yourself to discover synergies or even all the mechanics of the game, or you have to consult the wiki.

I haven’t finished the second stage yet – I was so close to a vampire absurdly fast once – but maybe I will have my discovery soon. I also want to improve with the Necromancer because the skeletons dominate.

In addition to the sales update, Four Quarters also confirmed a some upcoming features: “a system to save during expeditions, new speed settings and a deck of features acquired from bosses.” Developers also intend to give Loop Hero more card types, character classes and block transformations this year.

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