Kuo: Apple’s 2022 headset will track eye movement, blink and possibly authenticate users with iris recognition

While the sci-fi “Apple glasses” will remain many years away in the future, rumors and reports continue to revolve around Apple’s virtual reality and augmented reality headsets. It is believed that Apple will launch this headset next year, as a kind of precursor to mass consumption glasses. The Apple headset will compete with cutting-edge products like the Valve Index and

Although the sci-fi sound ‘Apple Glasses’ remains many years away in the future, rumors and reports continue to revolve around Apple’s virtual reality and augmented reality headsets. It is believed that Apple will launch this headset next year, as a kind of precursor to the glasses of mass consumption. The Apple headset will compete with cutting-edge products, such as the Valve Index

“> HTC Vive Pro.

Today, Kuo says the product’s specifications indicate that it will feature a sophisticated eye tracking system. The headset will be able to detect where the user is looking, if it is blinking, and possibly even include iris recognition that will be able to identify users automatically (the equivalent of Touch ID or Face ID for a form factor headset).

Kuo previously described the device as “portable”, not “mobile”. This means that it can be used wirelessly, but it is not intended to be used all day as a telephone; it will probably work better in people’s homes. Today’s Kuo report distinguishes it from the spectacle design by describing the 2022 as a head-mounted display.

The possibilities of eye tracking include new paradigms of interaction with the user, such as looking at a point for a few seconds to reveal more information or blinking to select an item.

The headset will also be able to make performance optimizations based on where it knows what the user is looking at. On a simple level, the area of ​​the augmented reality world that the user is currently looking at will take priority in terms of rendering fidelity. The resolution of areas of the screen where the user is not currently focusing can therefore be dynamically reduced, saving GPU and CPU cycles to provide the highest quality VR / AR experience in the region where the user is currently looking. This is called “provisioned rendering”.

Although Kuo is not sure whether the headset will have iris recognition, it is the most natural and elegant choice for authenticating the user on a headset. Instead of entering a password or tampering with the fingerprint sensor, the user could simply put on the headset and he would recognize the details of the iris to authenticate himself. Tasks like Apple Pay could then be carried out smoothly.

As previously reported, Kuo believes the headset will go on sale next year for around $ 1,000. The product is expected to be niche and of high quality; Bloomberg said Apple expects to sell just one a day per retail store. The device is believed to have two high-resolution monitors and will be powered by Apple silicon that rivals or outperforms the M1 in performance.

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