It Takes Two director Josef Fares says “the amount of variation is insane”

Josef Fares, director of the cooperative action-adventure platform game It Takes Two, says “the amount of variation is insane.
In It Takes Two, Cody and May are getting divorced. Her daughter Rose, upset by their fight, creates her parents’ dolls. Somehow – we’re still not sure how it happens – their minds are transplanted into those dolls, and Cody and May then have to come together to figure out how to get back to their real bodies. This is all accompanied by the magical Book of Love, Dr. Hakim. It looks wonderfully strange – while in the garden, Cody and May visit the squirrels and find them in a total war with the wasps, which moved after Cody allowed them to build a nest. The squirrels wasted no time, however, and apparently developed weapons that, after enlisting Cody and May for the fight, they can use to destroy the wasps. It’s a cooperative game, so Cody and May still need to work together, with one operating the sap gun and the other operating the match gun to create explosions.

Fares says that most levels have both characters using a new mechanic – in one, we see Cody and May discussing timing. She says he has no sense of time, he says that she is never around; the magic book enters the scene and grants Cody the power to control time and May the ability to clone herself. It Takes Two also features an “interactive and fun” world instead of collectibles, and mini-games for Cody and May to compete.

When It Takes Two launches on March 26, anyone who owns the game can invite a friend to play online co-op for free with Friend’s Pass. Friend’s Pass works with cross-generation, but not cross-platform, and you will both need primary accounts. If your friend decides to buy the game on their own, the progress of the recording will be transferred. What do you think of It Takes Two? Let us know in the comments!

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