Immortals Fenyx Rising (finally!) Adds customizable uploads

Illustration for the article entitled Praise Be Unto Zeus, iImmortals Fenyx Rising / i finally Has Loadouts

Print Screen: Ubisoft

Ubisoft released an update for Immortals Fenyx Rising today, solving known problems, adding important stability improvements and … blah, blah, blah. Forget it all! The game is (finally!) receiving loadouts!

Today 1.1.1 patch features a direct equipment loading facility for Fenyx Risinginventory screen, allowing players to select up to three loadouts. After the upgrade, you should see three nodes on the left side of your inventory. Think of them as three separate pages of inventory. Click on one; assign weapons and armor as you see fit. Each “page” will remember any equipment you have equipped and any cosmetic modifications you have applied. That simple.

fenyx immortals rising loadouts

Immortals Fenyx Rising handles loadouts with elegant simplicity.
Print Screen: Ubisoft / Kotaku

All resources Immortals it could have used – from a deeper moveset to a fast travel network that is not as uselessly separated as the Washington, DC subway – customizable shipments topped the list. Let’s say you’re really feeling Athena’s Dash movement. You would like to put on the Wisdom Piercing helmet, which increases your damage and gives you extra resistance, allowing you to wear it repeatedly. You may want to pair this with armor (say, the Typhon race breastplate) and weapons (the defiant sword) that also yield you more resistance. But if you’re up against a boss, focusing on a move isn’t exactly a brilliant idea. You would probably like to use equipment that will increase or restore your health. The ability to switch between these things on the spot, without having to rummage through all your equipment each time, is a gift from Olympian God.

In fact, customizable loadouts must become de rigueur for open world games from the drawing board – the type of item on a checklist that lives alongside enemy outposts, scalable views and that standard design decision of the industry where you put question marks everywhere a map that looks interesting, but actually never ends up being something out of the ordinary.

Take along Tsushima’s Ghost, for example. The samurai-themed open-world action game released last July, giving players, by my calculations, a bazillion metric pieces of equipment. Mechanically, Tsushima’s Ghost it was almost perfect, but I sorely missed a loading feature to organize all those katanas, bows, amulets and – most importantly – armor dyes you would get. Look, in a October surprise update, developer Sucker Punch fixed the loadouts in the game. (That same update saw the “free” introduction of Ghostin irresistibly attractive cooperative way, Subtitles.)

Today Immortals patch also expanded haptic feedback for the PlayStation 5 DualSense controller and eliminated the prerequisite for unlocking the Nightmare difficulty. You no longer need to win the game to activate this. But both are small compared to these custom shipments. Ok, Ubisoft: do it Assassin’s Creed Valhalla Next.

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