“So, I think for us to really embrace that fully, and really, as I said before, we don’t like to work ‘mechanically’. It is not just because it is a large IP or it is a licensed game and commercially this is interesting … It does not mean anything to us. We have taken many non-commercial risks before. So, for us, that’s it. … we need to feel it, deep inside. The passion needs to be there, so it was very important for us that it was not a film adaptation. So, it wasn’t a game about … a specific movie, where the story has already been told. “
He continued: “It is very important that we can create a digital bond. A bond for the gaming industry … It is a completely original story. It seemed very, very important to us and we passed it on to [James Bond owner] EON and they agreed that the result would probably be better by doing so.
“There’s always excitement around a new Bond. It’s amazing what they’ve done with the franchise over the years. Each Bond kind of defines a generation and it’s amazing how they’ve continued to reinvent themselves over so many years. So, we’re not just inspired by a movie or games and whatnot. We’re inspired by everything, and just sucking things into us to make an original Bond, an original story, but that’s absolutely true and recognizable in the values that are in Bond. looking forward to creating a new community that players can call their own. “
For more interviews with the best, brightest and most fascinating minds in the gaming industry, be sure to check out all the episodes of IGN Unfiltered, which includes conversations with The Game Awards creator Geoff Keighley, Master Chief co-creator Marcus Lehto , 343 years old Bonnie Ross, Robin Walker and Chris Remo from Valve, Stig Asmussen from Respawn and many more.
Brian Barnett writes wiki guides, deals with posts, resources and more for IGN. You can fix Brian’s antics on Twitter and Instagram (@Ribnax)