IO Interactive “href =” https://www.videogameschronicle.com/companies/io-interactive/ “> IO Interactive will add ray-tracing lighting effects to the Xbox Series X | S” href = “https: // www. videogameschronicle .com / platform / xbox / scarlett / “> Xbox Series X / S versions of Hitman 3” href = “https://www.videogameschronicle.com/games/hitman-3/”> Hitman 3, next to the PC “href =” https://www.videogameschronicle.com/platforms/pc/”>PC, it is said.
The Hitman 3 studio had already committed to adding the title graphics feature via a post-launch update, but in a new post on the Xbox.com blog, it specifically confirms that it will be coming to “Xbox” href = “https : // www. videogameschronicle.com/platforms/xbox / “> Xbox X | S series hardware”.
IO CTO Maurizio de Pascale said: “It’s great that the X Series GPU | S have hardware support for Ray-Tracing. We have already started working on RT technology for the renderer on our Glacier engine and, once it is ready for prime time, we will definitely bring it to the X Series | S. “
There has yet to be confirmation of the lightning strike coming to PlayStation 5 “href =” https://www.videogameschronicle.com/platforms/playstation/ps5/ “> version of Hitman 3 for PlayStation 5, but this may simply be due to the nature focused on the Xbox from the marketing post above.
It was revealed this week that Hitman 3 on the Xbox Series X has a resolution advantage over the PS5 version, according to a technical analysis of the newly released game.
Digital Foundry reports that Xbox Game Studios (Microsoft) “href =” https://www.videogameschronicle.com/companies/microsoft/ “> Microsoft’s next generation console runs the game in native 4K resolution, compared with PlayStation “href =” https://www.videogameschronicle.com/platforms/playstation/”>PlayStation 5 running on 1800p and Xbox Series S in 1080p resolution.
“I know that Xbox fans are waiting for a game like this,” said editor John Linneman. “So here it is, we have a higher resolution in the X Series compared to the PS5, but both have the same textures, of course.
“I think the quality of the shadow was actually a little different. I noticed that the X Series has higher resolution shadows compared to the PlayStation 5 and the S Series as well. “
In terms of performance on next generation consoles, the site claims that all three versions “hardly fluctuate from a 60fps block from start to finish”, without the need to choose between quality and performance modes.
VGC critic Matthew Castle wrote in this month’s Hitman 3 preview: “Out of [a few] adjustments, there are less jumps than we saw between Hitman 1 and 2.
“Agent 47 has a camera to hack blocks and analyze clues (useful when playing Dartmoor’s detective), but it’s more of a story trick than a versatile tool. As far as I can tell, the older levels did not gain hackable doors in the same way that they were updated with extra shrubs in Hitman 2 “href =” https://www.videogameschronicle.com/games/hitman-series/hitman- 2 / “> Hitman 2.”