The game was planned as an Xbox 360 launch and was intended to be a very straightforward remastering for the console, with few new content plus some dramatic visual updates – including updated character models to, in many cases, make the characters look much closer in the appearance of your real-life actors.
“When it was delivered to Nintendo, everyone approved,” said Bury. “Except they didn’t check with the guy who mattered.”
“I believe they told me that their response was more or less: ‘There is no way a Nintendo game can be released on a Microsoft console,'” he added.
Both Edmonds and Bury estimate that at the time the game was canceled, it had only about 90 bugs in the quality control test – a relatively small number for launching a game and indicating that the GoldenEye 007 remastered was almost ready. to be released.
You can watch a replay of the GoldenEye 007 remastered earlier this year on YouTube, or console yourself with the fact that, while we’ll probably never have a proper launch of the remastered, IO Interactive is at least providing us with an appropriate flashy spy game in Hitman 3, and a true licensed 007 title arriving sometime in the future.
Rebekah Valentine is an IGN reporter. You can find her on Twitter @duckvalentine.