The canceled Xbox of GoldenEye 007 “href =” https://www.videogameschronicle.com/platforms/xbox/ “> The Xbox remaster was completely leaked through a 2-hour video.
The 2008 project was originally planned for digital launch on the Xbox 360 “href =” https://www.videogameschronicle.com/platforms/xbox/x360/ “> Xbox 360 Xbox Live Arcade platform, but was canceled due to issues with rights, although the game is virtually complete.
Although Xbox Game Studios (Microsoft) “href =” https://www.videogameschronicle.com/companies/microsoft/ “> Microsoft, Activision rights holders” href = “https://www.videogameschronicle.com/companies/ activision- blizzard / activision / “> Activision and original Nintendo publisher” href = “https://www.videogameschronicle.com/platforms/nintendo/”> Nintendo is said to have agreed to a license agreement for the remastering, to Nintendo Japan claims it withdrew its permission at the last minute, according to Unseen 64.
The existence of GoldenEye’s Xbox remaster was first leaked through a 2008 edition of Xbox World 360 magazine in the UK, followed by short videos posted online in the following years. However, today’s footage offers by far the most extensive view of the canceled game.
The remaster would have given players the option to switch between graphics converted to HD and the original Nintendo 64 “href =” https://www.videogameschronicle.com/platforms/nintendo/nintendo-64/ “> N64 visuals and an online multiplayer The mode was also planned along with the iconic split-screen configuration, and GoldenEye’s remastering would also have incorporated online leaderboards for speedruns as well as achievements.
Rare “href =” https://www.videogameschronicle.com/companies/microsoft/rare/ “> The former Rare technology leader said in a 2008 interview that the licensing problems behind the James Bond title were “Incredibly difficult to solve”.
“You have the guys who have the license for the rights to the game now, the guys who have the license for Bond as an IP, and there are a lot of licensees,” he said.
“I personally thought, my God, this is a difficult problem to solve. The guys wanted to go and do that. I think it probably affected them, I don’t know, but for me I kind of thought we could never, never could. “
In 2015, Xbox boss Phil Spencer “href =” https://www.videogameschronicle.com/people/phil-spencer/ “> Phil Spencer suggested that, due to the same problems, there was little hope that the Goldeneye project be revived for modern platforms. Asked about the remastering canceled by a fan, Spencer tweeted: “GoldenEye rights are so challenging, seen many times. Many different parties to work with, we always give up. “
Although GoldenEye 007 was never released for the Xbox 360, its spiritual successor Perfect Dark “href =” https://www.videogameschronicle.com/games/perfect-dark/ “> Perfect Dark finally received the Xbox Live Arcade treatment and can be played on Xbox consoles today.

Last year, a fan project aimed at rebuilding GoldenEye 007 on Unreal Engine 4 was closed after three years of development.
GoldenEye 25 was the work of self-taught 3D artist Ben Colclough that will be released along with Rare FPS 25º anniversary in August 2022. Swiss composer Yannick Zenhausern was to create the game’s music.
The remake – inspired by the GoldenEye project for Xbox Live Arcade – had received regular praise from original GoldenEye developers, including designer David Doak.
However, in a statement, it was confirmed that the GoldenEye 25 project would no longer be developed at the request of the rights holder MGM.