Go sit by the fire in Assassin’s Creed Valhalla

Illustration for the article entitled PSA: Go sit at the stake in iAssassin's Creed Valhalla / i

Print Screen: Ubisoft / Kotaku

Last night, ex MTV News employee Stephen Totilo sent me a message about Assassin’s Creed Valhalla: “Go sit by the fire.”

We were talking about the game and he suggested I take a look. Apparently, although I had dived 90 hours in the biggest game of last year– although I completed all Animus Anomalies, eliminated most regional stories and studied the end of the game extensively—I somehow missed an essential hidden scene that has serious implications for the relationship between two main characters.

Big spoilers follow for Assassin’s Creed Valhalla.

spoiler warning banner

Then, the campfire. It is not just any bonfire, but specifically the one you see while exploring the modern segment in New England. And you have to sit on it after winning the game’s main arc, apparently, since you’re in Basim’s old-fashioned footwear, but arguably sensitive. (Remember, after the events in the Hordafylke arc, the protagonist of the recent series Layla ends up locked in an ancient digital chasm. Basim, once presumed dead, uses a magic scepter to come back to life and escape to the real world, in the 21st century. You then control it instead of Layla. modern history of Assassin’s Creed remains, as always, totally incomprehensible.)

I reached that point in my game, so I took Basim to the stake. “Ah, the wonderful smell of wood smoke,” he says. “I’m happy that some things never change.” He then looks at the idyllic American backwoods. It’s all very beautiful. Not exactly fundamental, however.

basim sitting on fire in valhalla creed killers

Basim doing his best impression of a December photo shoot.
Print Screen: Ubisoft / Kotaku

Zack Zweizen, Kotakuat home Assassin’s Creed master of tradition, he had a different experience. When he followed the same steps, he saw …

Yes, it is Eivor. It is not Eivor Eivor, mind you, but an apparition, something like the ghosts of the Star Wars. Look closely and you will see suggestions for a smile. At the the full clip, Eivor and Basim nod to each other, a recognition of mutual respect. One could reasonably go so far as to assume that Eivor, with that one movement, is basically saying, “It’s okay, man.”

It doesn’t matter how many hundreds of years have passed. If my brother disappeared for two years and then showed up someday with a strange man, and then that strange man planned to have my brother kidnapped and partially quartered, and then secretly followed the two of us on a soul-searching adventure to our land. christmas, and then revealed his secret plan all the time, like, at the worst possible time, and then tried to kill me, I don’t know if it would be so forgiving.

We also don’t yet know how Eivor’s skeleton ended up in New England. But Eivor – whether through the magical technology of Animus or through the established presence of Basim in the 21st century – seems to still be around in one way or another. And it is not as if there was no precedent for these things. Kassandra, the protagonist of 2018 Assassin’s Creed Odyssey, was able to survive until modern days. (She is dead now.) We hope this means that Eivor, the protagonist of the strongest series since Ezio Auditore, will make a comeback appearance.

It is not clear why Zack saw this cutscene while I ended up stuck with a melancholy ode to nostalgia. I played a lot Assassin’s Creed Valhalla, but there are still two main tasks that I haven’t completed yet. On the one hand, I have not finished the Hamtunscire arc. After knowing what happens, I decided that the eight to ten hours needed to beat him – look, I play these games at a painfully methodical pace – would be better spent playing anything else. I also haven’t covered any of Asgard’s things, although it is the first time on my checklist for when I eventually return to the game.

Our best working theory is that you need to complete one or both segments before you can see Eivor in New England. Kotaku contacted Ubisoft about the exact parameters needed to trigger this cutscene.

.Source