FidelityFX Super Resolution ‘FSR’ for AMD RNA 2 Radeon RX GPUs competes with NVIDIA’s DLSS this year

In an interview with PCWorld, AMD reaffirmed its plans to launch the FidelityFX Super Resolution feature for RDNA 2 graphics cards later this year to address NVIDIA’s DLSS. The information came from the latest podcast Full Nerd Special with Scott Herkelman from AMD as one of the guests of the show.

FidelityFX Super resolution ‘FSR’ from AMD for RDNA 2 Radeon RX GPUs compete with NVIDIA DLSS for GeForce RTX GPUs this year

It seems that the rumor was a little optimistic when he said that the FidelityFX Super Resolution feature for AMD Radeon RX GPUs based on RDNA 2 architecture will be released in the spring of 2021. Scott Herkelman (AMD Radeon CVP and GM) confirmed that his NVIDIA rival DLSS is still under construction and will be launched this year. Scott also confirmed that the technology will first reach PCs for games with Radeon RX GPUs, but will later be extended to other platforms, such as game consoles that are powered by RDNA 2 architecture as well.

Analysis of the MSI Radeon RX 6700 XT graphics card for X 12 GB GDDR6 games – Compact and fully loaded design with double Frozr

NVIDIA took the lead with its AI-based oversampling technology in 2018, when the Turing-based GeForce RTX 20 series was launched. DLSS 1.0 got off to a very difficult start and there weren’t many games that used the feature, and although users could see some impressive performance gains, they also experienced a loss of image quality that used to be very blurry when compared to the native resolution game. with standard AA methods. This changed over time and DLSS 2.0 showed the true shape of the feature with still impressive gains, while maintaining an image quality almost similar to the native resolution. Even as of now, the feature has seen major updates with The Medium and Cyberpunk 2077 being the most recent standout titles and enabling 8K games on a single video card.

The difference that DLSS makes puts NVIDIA GeForce RTX 30 series graphics cards a league ahead of AMD’s Radeon RX 6000 series.

It is progressing very well internally in our lab, but it is our commitment to the gaming community that it needs to be open to work in all things and game developers need to embrace it. Even if it is progressing well, we still have more work to do, not only internally, but with our game developer partners. We want to launch it this year. We believe that we can do this this year, but at the same time we have a lot more work ahead of us. We need to make sure that the image quality is there. We need to make sure that it can be scaled to different resolutions. And at the same time that our game developers are happy with what we are producing.

– Scott Herkelman (AMD)

We also have an official acronym for AMD FiedilityFX Super Resolution, which is FSR in short, as confirmed by Scott below:

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It’s probably one of the biggest software initiatives we have internally, because we know how important it is if you want to activate lightning tracking, that you don’t just want to have that competitive success or your GPU to be hit so hard. The FSR (which will be called the acronym), is something fundamental for us to launch this year, but it will take a little longer. We are making good progress, but we still have a lot of work to do.

– Scott Herkelman (AMD)

Scott also mentions that they are not only eyeing machine learning for FSR, but in fact, they will work with developers and the gaming community to find out which approach is the best. NVIDIA’s DLSS relies solely on AI-assisted machine learning that is powered by its Tensor core GPU architecture, while AMD, which appears to be more in line with the Microsoft DirectML approach, can run on standard hardware rather than cores. of specialized AI.

You don’t need machine learning to do this, you can do it in many different ways and we are evaluating it in many different ways. What matters most to us is what game developers want to use, because if ultimately it’s just for us, we force people to do it, it’s not a good result. We prefer to say: game community, which of these techniques do you prefer to see implemented so that this way it can be immediately spread across the industry and, hopefully, across platforms.

– Scott Herkelman (AMD)

AMD says it will not limit the mining fee for cryptocurrencies on its Radeon RX GPUs

In another interview posted on PCGamer, an AMD representative confirmed that the red team does not plan to limit the cryptocurrency mining fee for its Radeon RX GPUs as opposed to NVIDIA, which tried to limit it through software hacks, but later leaked it your own development drivers. – Enabled the full mining hash rate for your GeForce RTX 3060 video card earlier this week.

“The short answer is no,” said Nish Neelalojanan, product manager at AMD, regarding a potential mining limiter during a pre-briefing call for the Radeon RX 6700 XT. “We are not going to block any workload, not just mining.

“That said, there are a few things. Firstly, RDNA was designed from the start for games and RDNA 2 duplicates that. And what I mean by that is that Infinity Cache and a smaller bus width were carefully chosen to achieve a very specific game hit rate. However, mining has, specifically, or scales with, greater bandwidth and bus width, so there will be architectural level limitations for the mining itself. “

“All of our optimization, as always, will be the game first, and we optimize everything for games. Clearly, players will reap many benefits from this, and it will not be ideal for the mining workload. That all said, in this market, it’s always a fun thing to watch. “

– PCGamer

Unlike NVIDIA, AMD is not offering a specific line of mining GPUs, but there are rumors that they may be in development. For cryptocurrency mining itself, AMD GPUs are not as good compared to NVIDIA’s Ampere offerings due to the heavy reliance on the gross bandwidth that mining algorithms require to provide higher hash rates. AMD’s flagship, the RX 6900 XT, offers around 60-70 MH / s on Ethereum, while NVIDIA’s GeForce RTX 3090 can process up to 125 MH / s when tuned.

This makes Ampere cards a more profitable investment for miners, but at the same time, due to the shortage of GPUs and the increased payment that existing GPUs have to offer, there is no way to stop them from stealing even RX 6000 cards. .

News source: Videocardz

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