Developers must update GTA Online to resolve unsatisfactory load times after correcting the community

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Rockstar games

A few weeks ago, we reported that a Grand Theft Auto Online The player tired of the notoriously long loading times of the game solved the problem with his own hands, disassembled the disassembler and created his own fix. The long loading times were due to the inefficient way that the GTA Online the developers chose to analyze and sort the data into a large multi-megabyte JSON file.

The correction – created by an encoder known as t0st – resulted in a 70% reduction in loading times, going by the informal t0st benchmarks themselves. For players who suffer from the JSON parsing problem, this means that they only need to wait maybe a minute or two to enter a GTA Online game, instead of the more than six minutes they were stuck watching the loading screen.

In the two weeks since the t0st correction was made public, GTA Online The developer Rockstar contacted t0st and acknowledged that t0st had indeed fixed a legitimate problem with the game and that he would be paid $ 10,000 under Rockstar’s bug reward program.

According to PC Gamer, Rockstar communicated the following in a statement:

After a thorough investigation, we can confirm that the player actually revealed an aspect of the game’s code related to the loading times for the PC version of GTA Online that could be improved. As a result of these investigations, we made some changes that will be implemented in an upcoming title update.

There is no deadline for the release of the “next title update”, but in its original wording of its correction, t0st explained that the main JSON analysis and storage problem “should not take more than a day for a single developer to resolve. “

Source