Destiny 2 is losing the sun

Illustration for the article entitled Destiny 2 Is Sunsetting Sunsetting

Image: Bungie

Bungie announced today that it is getting rid of Destiny 2the most besieged mechanic: the sunset. As of season 14, the new weapons will no longer have an expiration date.

“This is a big change for Destiny and we didn’t do it lightly,” wrote game assistant director Joe Blackburn in a new state of Destiny publish on the Bungie website. “However, we believe that there is nothing more important in the Destiny than getting our rewards right. “

Introduced in the Beyond Light expansion last fall, sunsetting gave every bit of loot in the game outside the exotic an infusion limit that prevented players from increasing their power after a year from when it was added to the game. This effectively gave all items that players worked hard to grind for an expiration date. the equipment could still be used in non-power activities, such as the Crucible and patrols, but in raids and other end-of-game content it would no longer be viable. The goal of the sunset was to help balance and focus better Destiny 2pool of loot, but players were understandably frustrated to see their favorite weapons obsolete. Less than a year after the mechanic was first announced, Bungie was already changing course.

“We made the decision that any weapon or armor that can be infused with maximum power will continue to be able to attain maximum power permanently,” wrote Blackburn. “Starting in season 14, we will not limit the infusion to any weapons or armor that have not yet reached the limit at the beginning of season 13. This means that you can take your administrator, your falling guillotine and all the high-level armor won this year to face the attack on the Witch Queen. “

Undefined

A first look at the armor to come for the The Witch Queen expansion.
Image: Bungie

The flip side of this is that it appears that Bungie will be more rigid in restricting the use of certain weapons considered to be powerful. Felwinter’s Lie, a legendary shotgun won as part of a series of tedious missions at the beginning of last year, is everywhere in PVP modes. It was previously set for sunset after the current season. Now Bungie will have to find a different way to deal with this.

Blackburn also revealed some other changes coming to the game. The progression of power in Destiny 2 has also been a tedious task lately, and it is certainly being revised as well. “To combat this, we will experiment with a new energy level cap,” wrote Blackburn. “Starting from season 14, we will increase the energy limit by only 10 for each non-expansion season. This means that if you reach maximum power in season 13, when the next season arrives, you will be directly in the Pinnacle 10 point range of the pursuit of power. “Hallelujah.

There is some other good news as well:

  • PVP is receiving three main updates: a non-emote way to deal with lurking, Stasis and other subclasses being rebalanced and new advantages to undermine the goal. These changes are set to arrive in season 15.
  • Bungie is cracking down on cheating, doubling the size of its security team.
  • Osiris reward tests and matchmaking will be reviewed to make them less boring and make it easier for solo players to participate.
  • Destiny 1’s Vault of Glass attack returns in season 14 and will have Master and Grandmaster difficulty versions by the end of the year.
  • Transmog is definitely coming in season 14 (yay), but it will be driven by generosity and will come with its own grind.
  • Ikora Rey will finally return next season.
  • The cross game will be implemented in season 15.

Although I am disappointed to see The Witch Queen expansion drop for next year, these big improvements and new features released during the rest of the year make me optimistic about Destiny 2future of. So again, this great state of Destinystylish posts usually do. We’ll see how the changes really work once they’re in the game.

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