Cyberpunk 2077: CD Projekt Red responds to report on Fake E3 demo and development issues

Adam Badowski, the studio head of CD Projekt Red, responded to a recent report on the alleged fake E3 demonstration and development problems of Cyberpunk 2077.
Badowski went to Twitter to answer certain points in a Bloomberg report by Jason Schreier on Cyberpunk 2077, and first addressed the claim that the E3 demonstration was “totally false”.

“It is difficult for a fair game demo not to be a vision test or vertical split two years before the game’s launch, but that does not mean it is false,” wrote Badowski. “Compare the demo to the game. See the Dumdum scene or the car chase, or many other things. What people reading your article may not know is that the games are not made in a linear fashion and start to look only with the final product a few months before launch. If you look at the demo now, it’s different, yes, but that’s what the “work in progress” watermark is for. Our final game looks and works much better than than that demo.

“As for the ‘missing’ features, this is part of the creation process. The features come and go as we see whether they work or not. In addition, there are car ambushes in the final game almost literally to what we showed in the demo. we get a little more granular about our launch, the vision we presented in this demo evolved into something that had several 9 / 10s and 10 / 10s on the PC from many of the world’s renowned gaming channels. As for the older generation consoles, yes, it’s another case, but we’ve taken it on and we’re working hard to eliminate bugs (on the PC too – we know it’s not a perfect version either) and we’re proud of Cyberpunk 2077 as a game and artistic vision… not everything is what I would call disastrous . “

Badowski then responded to the claim that many Cyberpunk 2077 developers knew that the game would not be ready for launch in 2020.

“You talked to 20 people, some of them former employees, of whom only 1 is not anonymous,” said Badowski. “I wouldn’t call that ‘the majority’ of the more than 500 employees saying openly what you say.”Finally, Badowski addressed the claim that Polish-speaking employees would speak Polish in front of non-Polish employees, which “violated company rules” and made them feel “ostracized”.

“Everyone here speaks English during meetings, all company-wide emails and announcements are in English – all of which are mandatory,” explained Badowski. “The rule of thumb is to switch to English when there is a person who does not speak a certain language in casual conversation. However, it is quite normal for Germans who speak German, Polish-speaking Poles, Spanish-speaking Spanish etc. (there are 44 nationalities in the studio, you understand) when there is no one around. We are working in a multicultural environment. If the question is whether it is difficult to move to another country, sometimes culture, and work and live there, then the answer is yes But this is universal for all companies around the world and we are doing what we can to facilitate this transition. “

Schreier replied to Badowski’s message, saying that “CD Projekt chose not to answer specific questions or make Badowski available for our article, so it’s interesting to see those comments coming up now.”He also mentioned that he regrets bringing up the issue of language, as it has received a “disproportionate amount of attention and is not a big deal”, but also notes that Badowski did not address the “brutal crisis and unreal timeline. “.

For more information on Cyberpunk 2077, check out the public apologies from CD Projekt Red co-founder Marcin Iwiński for the unstable launch of Cyberpunk 2077 and how he says the next generation update for PS5 and Xbox Series X / S will arrive on “second half” of 2021.

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Adam Bankhurst is an IGN news writer. You can follow him on Twitter @AdamBankhurst and on Twitch.

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