Cold War Black Ops Menus Suck

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Print Screen: Activision / Kotaku

Starting the youngest Call to action, I was greeted by horrible-looking menus, an overwhelming amount of options, too much information, and some ugly-looking ads. It is not a good first impression and it looks like a cobbled mess. In other words: it is bad.

There was a time when I played each new Call to action games. I would play the campaign on a weekend and then spend many hours in a few months playing online. But around Black Ops III I started skipping games. Partly because I had other things to play, partly because my friends stopped playing and partly because I was bored by it all. Increasing installation sizes of each game also did not make me excited to return.

My Cod vacation ended when Call of Duty: Black Ops Cold War went on sale recently on the PS5. I got some space excluding older games that I finished and installed the last giant Activision game with a stupid name.

First impressions are important and Call of Duty: Black Ops Cold War Oh my God, I hate to type this name makes a bad first impression. The moment you boot up, you are faced with three games to choose from, like a horrible monster that was built with ancient pieces stapled together to create a creature. And as much space as Cold War consumes, War zone, Call to actionthe super popular Battle Royale free to play, remains an additional installation that your hard drive must accommodate.

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Print Screen: Activision / Kotaku

As soon as I got into the real game I bought and downloaded, I decided to play in multiplayer mode. It was then that the truly awful menus appeared.

Cold War, like another recent Call to action games, is filled to the brim with options, modes, features, equipment, etc. It makes you feel that your money is worth it, which is good. But all of this has to be organized, listed and presented to players and Cold War does a terrible job at that. It is extremely oppressive. At one point, my girlfriend looked at him and proclaimed, “This is horrible. This is giving me a headache. ”Readers, she was not wrong. For example, look at the store page at Cold War:

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Why does that Grim Reaper have normal, fleshy hands?
Print Screen: Activision / Kotaku

It looks like I stumbled across some online ads from the early 2000s. Ah, and this image doesn’t show that many of these items are moving and glowing, like a bunch of annoying gifs.

I started browsing and found the rest of the menus and UI terrible, too. There is a guide dedicated to a mode called “Outbreak”. But I can’t understand what I’m seeing when I open it, and honestly, I never want to get involved in that way, because if That is my entry point, I’m not interested.

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I don’t even know if this is where do I go Touch Outbreak…
Print Screen: Activision / Kotaku

There is also the main screen that you access when starting online multiplayer, which displays an advertisement, several meters, progression levels and game modes, while in the background your soldier is nervous. This man is trapped in the terrible user interface. Somebody help him!

Nuketown 24/7 should be at the top.

Nuketown 24/7 should be at the top.
Print Screen: Activision / Kotaku

There are also strange little quirks. One that I found very funny is that all the challenges for a single player in the game are located in the multiplayer menus. I don’t know why they are here, but it is possible that some other part of this crazy menu buffet has the answer.

I eventually played Call of Duty: Cold War Black Ops Something IDK Whatever, and I had fun! Combat is great, especially running at 120 frames per second. I played a lot of Nuketown, got some solid killstreaks and had a little fun. But getting there was a lot of work and the menu had to be shuffled. Unfortunately, I’m not sure if there’s an easy way to solve this problem, like Cod the games have gotten so big and overloaded with features that there may not be much simplification that can be done without removing the content.

I miss the older one Call to action gamess, which had simpler and easier to navigate menus, which made the act of taking action much less bothersome. These games also had less content within them, which made menus more enjoyable that were less difficult to navigate. So my solution is simple: Minor Call to action games. What do you think?

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