Classic GTA protagonists receive a modern 3D makeover by the artist

3D artist Hossein Diba used Zbrush and Marmoset to give four iconic Grand Theft Auto protagonists and a cover girl the final 3D makeover.

Older Grand Theft Auto the stars of the titles received major graphic updates thanks to a dedicated 3D artist, who took protagonists from four of the most well-known titles in the series and brought their exclusive looks to the ninth generation. With Grand Theft Auto VI rumors running wild, conversations about the return of characters and scenarios using modern hardware have been in the minds of players.

Grand Theft Auto IIIis Claude, GTA IVNiko Bellic, Vice cityis Tommy Vercetti, and San Andreas‘CJ All Star in Grand Theft Auto entries launched over a seven-year period in the early 2000s, which are widely regarded as some of the best sandbox games ever made. Since Rockstar does not produce new entries in the series as it used to, largely due to the more intensive production required for large-scale open world games with the kind of graphic detail that today’s gamers expect, these four remain among the most iconic characters playable in the series. Since its heyday, players have spent a lot of time between Grand Theft Auto V and SAW coming up with several ways to honor the most loved GTA entries from the past.

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To this end, given that the graphical inferiority of old 3D Grand Theft Auto titles compared to the likes of GTA V, 3D artist Hossein Diba took Claude, Niko, Tommy and CJ and gave them a gloriously detailed and highly realistic review, which he posted on his ArtStation account for everyone to see. As a bonus, Diba also rendered GTA San Andreas iconic loading screen and art box model in the same 3D style.

Diba’s ArtStation website also features pictures of the renderings from different angles and perspectives, offering a more complete view of how much work and details have been invested in each one, from the lashes to the skin texture, courtesy of ZBrush, Marmoset Toolbag and himself Diba. eye. Diba is certainly not the first 3D artist to redesign characters with less graphic detail, as other artists have done for games like Among us, but his work on these highly realistic human characters certainly won the admiration of Grand Theft Auto fans.

While Grand Theft Auto VI It’s still more of a dream than a hopeful reality for now, artists like Diba are giving you an idea of ​​what players can visually expect if Rockstar Games returns to its golden years. More importantly, it is giving fans of the series an insight into what amateur artists, hobbyists and independent creators are capable of, with the right tools and skills.

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Source: Hossein Diba

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