The original version of Six Days in Fallujah was announced in 2009 by developer Atomic Games and publisher Konami, but was met with criticism from war veterans and anti-war groups. Defining a violent video game in a real world war – particularly one that is not only fresh in memory, but also seen as unfair – was seen as controversial. This caused Konami to leave the project. Although it was never formally canceled by Atomic Games, the news about Six Days in Fallujah gradually disappeared. In the following years, former Atomic Games CEO Peter Tamte assembled Victura and has been working on a new version of Six Days In Fallujah since 2016.
“It is difficult to understand what combat is really like through fake people doing fake things in fake places,” Tamte said in a press release. “This generation has shown sacrifice and courage in Iraq as remarkable as any in history. And now they are offering the rest of us a new way to understand one of the most important events of our century. It’s time to challenge outdated stereotypes about what video games can be. “
Tamte himself was the executive vice president of Bungie during the development and launch of Halo: Combat Evolved. The development team for the new version of Six Days In Fallujah is led by Jaime Griesemer, who was the main developer of Halo and Destiny, while the music is provided by the original Halo composer, Marty O’Donnell. Several other former Bungie employees make up Highwire, including former director of design, characters, vehicles and weapon artists. Victura said more details about the game will be released in the coming weeks.
Matt Purslow is the news and entertainment writer for IGN in the UK.