The notorious Warzone from Call of Duty raised his head for the fourth time, allowing players to trick the system and survive the deadly storm to come out on top. But this is a little different from the previous iterations.
To call what players have experienced this time of a failure is not exactly correct, but the effects are basically the same: the players who exploit it are able to heal infinitely while hiding in the storm, leaving them the only survivors of a match.
If you want to solve the problem yourself, we are not going to tell you how to do this, but know that you will need a lot of in-game currency to do this. Rather than a real flaw, this method is based on exploiting gaps in the legal game mechanics, finding ways to complete contracts quickly and earn a ton of in-game money to spend on ammo cases. This is not a clearly defined code flaw, so it’s not like the previous versions of the stimulus flaw we saw earlier, which depended on parts of the game’s code that could be exploited.
This is not the first time that the game has faced such a problem. By 2020, players were buying gas masks en masse to do basically the same thing. Like the gas mask problem, this will likely need to be fixed by changing the way ammunition boxes and / or the player’s item usage work within the gas cloud. Possible solutions may include preventing ammunition boxes from spreading during the storm or limiting the number of stimulus doses that players can deliver while on gas.
Regardless of how this exploitation is corrected, stims can remain controversial due to their failure history. Some players don’t want them to stay in the game, as they can easily disrupt the integrity of the competitive experience. Raven will have to find some sort of solution, as he did for it, but it is currently unclear how long a permanent fix will take.
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