Call of Duty: war zone patch corrects infinite stimulus, nerfs DMR-14

One new Call of Duty: Warzone The update is here with a much-needed fix for a frustrating failure. O new patch also brings some balance changes to the game, including more DMR-14 nerfs.

Stim’s infinite failure allowed players to gain infinite use of Stim tactical equipment, which quickly regenerates health, just dropping the weapon while cooking a grenade. This simple activation process meant that the failure was easily repeatable, so that anyone who wanted to could use it without any problems. Fortunately, with this fix, the flaw must be gone forever.

The patch also brings another round of nerfs to some of the rifles that have dominated War zone the past few weeks. The nerfs’ biggest target was again the DMR-14, which survived last week’s attacks and managed to remain the best weapon in the game without much trouble. In this patch, Raven held the weapon more tightly, greatly reducing damage over longer distances and making its retreat even more relentless.

The patch also overrides the Type 63, which received some adjustments last week. The Type 63 is basically the younger brother of the DMR-14, so it reduced its damage from a distance as well, just to make sure it couldn’t easily replace the other rifle in the finish line.

For a complete overview of the changes that came with this latest patch, you can check out the full patch notes, which were originally posted by Raven Software in a Twitlonger post.


Call of Duty: Warzone 1/13 patch notes

Plants

(-)
– All statistics updated to match the Mac-10 base

Weapons

• Reduced sniper bullet penetration for AR

• Decreased damage drop intervals
– 55 damage before / 48 damage after 750 units (70% reduction from 2500 units)

• Increased recoil
– Increased moderately for the second and third marker – Increased slightly for subsequent markers

• Adjusted location damage multipliers
– Headshot now causes less than 100 damage after 750 units
– Lower part of the trunk reduced from 1.1 to 1.01 (~ 8%)

• Reduced sniper bullet penetration for AR

• Decreased damage drop intervals
– 60 damage before / 45 damage after 900 units (55% drop from 2,000 units)

• Maximum damage reduced from 45 to 40 (~ 11%)

Attachments

• Front handle
– Reduced vertical recoil removed
– The reduction of horizontal indentation increased from 20% to 30%

• Foregrip field agent
– The reduction of vertical indentation decreased from 35% to 25%
– The reduction of horizontal indentation increased from 35% to 30%

• Front handle
– Reduced vertical recoil removed
– The reduction of horizontal indentation increased from 20% to 30%

• Ergonomic Spetsnaz handle
– The reduction of vertical indentation decreased from 45% to 30%
– The reduction of horizontal indentation decreased from 45% to 40%

• Akimbo
– All location damage multipliers set to 1

Tactical Equipment

• The player no longer receives infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

Challenges

• Seasonal challenges fixed to appear / track as intended

Source