Call Of Duty: Cold War Black Ops Update Balances Zombie Epidemic Mode

Another update is available for Call of Duty: Black Ops Cold War, and developer Treyarch has released the full patch notes. The update is currently live – it is mainly aimed at implementing bug fixes and targeting for Zombies. But it also includes some details about the favorite cult mode Dead Ops Arcade and, specifically, its first person version.

The update focuses on the new Zombie Outbreak mode, which is an open-world cooperative variation of traditional Call of Duty Zombies. Instead of fighting hordes of zombies in a series of rounds, Outbreak tasks a team of players with accomplishing a series of goals in any order they wish in a vast open space full of zombies.

Also in the patch notes, Treyarch details what players can expect in Rapid Fire Moshpit and Dead Ops Arcade: First Person, both scheduled to go live at Black Ops Cold War on March 4. Rapid Fire Moshpit is a playlist made up of Team Deathmatch, Domination, Kill Confirmed and Hardpoint, but only on the game’s smaller maps. Dead Ops Arcade: First person remakes Dead Ops Arcade 3 – is now played in first person.

Call Of Duty: Black Ops Cold War March 2, update notes update

Multiplayer

  • Modes
    • Combined Weapons
    • Zone Capture Time Adjusted in Assault with Combined Weapons.

Zombies

  • Outbreak
    • Stability
      • Added several stability fixes for issues with Objectives, Jump Pads, Krasny Soldat and Dragon Relic.
      • Fixed a crash that could occur when killing a Megaton HVT during the Elimination Objective.
    • Gameplay
      • The Eliminate Objective no longer removes additional enemies between HVT jumps to better balance the difficulty with other Outbreak Objectives.
      • Resolved an issue with zombies pausing or incorrectly targeting the Holdout Objective.
      • Resolved an issue where the Krasny Soldat’s flamethrower attack would not cause damage in certain circumstances.
      • Resolved an issue where the flashlight would stay on after watching during the Holdout objective.
    • Benefits
      • Resolved an issue where Tombstone Soda could cause the player to fall out of the game space in Golova, Alpine and Ruka.
    • Support, support
      • Fixed an issue where Chopper Gunner could fly out of the game space after several uses.
    • Weapons
      • Fixed an issue where Ray Gun’s splash damage could break the entire armor if the player had Jugger-Nog Tiers III, IV and V.
    • Field updates
      • Resolved an issue where Healing Aura incorrectly gained the benefit of Quick Revive’s Tier IV ability.
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