Bravely Default 2: Save-Maker Guide

bravely-default-2-save-maker-guide

In the nature of the player, the Save-Maker is an optional job that you can find at Bravely Default 2, but no less useful than everyone else you’ve encountered throughout history. In fact, they are a great type of support work, much like Oracle that we discussed in our previous guide. In contrast to them, however, the Salve-Makers are not fans of casting spells. They prefer to use the player’s consumables from within the inventory. We’ll talk about this and more in our Save-Maker guide.

Save-Maker overview and guide

The Save-Makers are the only jobs in the game that specifically take advantage of the items gathered in your adventure or everything you bought in the store. Your compositional ability is your characteristic ability, which makes your character choose some items and mix them together to create a much stronger item to use in battle, which is a healing item or a projectile to inflict damage and other effects.

bravely-default-2-save-maker-guide-skills

Save creator skills

  1. Compound: Combine two items for a variety of interesting effects.
  2. Survey: Examine all enemies closely, revealing your HP, vulnerabilities and family – 32 MP cost
  3. Extended area: Use an item on multiple targets instead of one – Cost of 55 MP
  4. Philtre: Attempting to enchant a target – Cost of 22 MP
  5. Revive: Relive a knocked out target with 50% of his HP restored – 25% of HP cost
  6. Conscious state: Increases the chance of inflicting status ailments – Passive / 1 Slot
  7. Heartbreak: Perform an extremely effective physical attack on enchanted targets – Cost of 1 BP
  8. Boost and Parry: Reduces damage taken by 15% x the number of weapons equipped. Damage is reduced by an additional 20% if the passive Highwind or Dual Wield abilities are in effect – Passive / 1 Slot
  9. BP Tonic: Mix drugs that raise blood pressure in one and give them to a target – Cost of 7500 pg
  10. BP Depletizer: Mix a drug that lowers blood pressure by one and give it to a target – Cost of 9000 pg
  11. Analyze: Perform a quick physical attack on a target that will reveal its vulnerabilities. For the next three rounds, any attack on monsters in that family will cause vulnerability exploitation damage – Cost of 30 MP
  12. Healing Item Amp: The effects of all healing items are increased by 50% – Passive / 1 Slot
  13. Advanced Composition: Combine three items for a range of exciting effects.
  14. Double BP tonic: Mix a drug that raises blood pressure by two and give it to a target – Cost of 15,000 pg
  15. Elixir Multimix: Make five copies of an item and administer them to a target at regular intervals.

Save-Maker Specialties

  • Specialty I: Master Medic – A healing herb and a magic herb are received after each battle. In addition, items will occasionally not be spent when used.
  • Specialty II: Free – All effects of the item are increased when the user is empty-handed. Any effects obtained with the combination will also be intensified and the BP cost of all abilities will be reduced by one.

Weapon affinity from the salve maker

  • Swords: Ç
  • Daggers: ONE
  • Axes: ONE
  • Spears: AND
  • Bows: Ç
  • Staffs: Ç
  • Shields: B

Save-Maker overview

As you can imagine, if you decide to use a Save-Maker, it is better to stock up on potions and ethers, as you will need many of them. Their trick is to fuse these items into better versions of them, resulting in absurd amounts of healing and support over the course of a battle. I mentioned healing, because that’s what they’re for. They can provide the same amount of instant healing as a White Wizard, when equipped with the correct passives and their unique specialties. The advanced composition allows you to merge three items instead of two, further improving this item merge feature.

Although composition should be the number one reason for using a Save-Maker, don’t let that distract you from the rest of the very useful kit. They have great passive abilities, with Thrust and Parry being one of the best, if not the best, defensive skill in the game when you wield it twice, essentially reducing the overall damage you take by 50%. Any character in your group with a double handle must have this ability equipped at all times. In doing so, you will find that you can wear much lighter armor, with greater effects than heavy armor tends to have, but it has the same defensive feats.

Save-Makers are packed with useful skills. Almost every one of them has its uses, and everything you need to combine them is what your team needs the most. If you decide to use a White Mage as a sub-job, which suits them very well, be sure to enable your 2nd Specialty through passives, such as the Bravebearer’s Sub-Specialty Specialty 2 passive skill. This will allow them to use advanced composition for the entire team. Which means you can use Elixirs and their updated versions for the whole group, which will recharge your HP and MP back to full. If that’s not tempting, I don’t know what is. If you decide to take the most offensive path, make sure you have equipped the Thief’s Attack Item Amp ability, as it is mandatory to make the items do much more damage.

There is no shortage of Job combos that you can do with a Save-Maker. Easily one of the most versatile jobs in the game, and with efficiency that never falls until the end of the game, this class is one of my favorites. The usefulness they bring to a fight is undeniably enormous, and I advise you to unlock them as soon as possible, which is right at the beginning of Chapter 3.

When this Salve-Maker guide comes to an end, we will finally be looking at the Work Asterisks that Hologrado’s generals have, starting with the waterproof bulwark.

Bravely standard 2 is available exclusively on Nintendo Switch.

– This article was last updated on: March 14, 2021

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