Best Pre-Made Dungeons & Dragons 5e Adventures

Dungeons & Dragons players who want to embark on a great adventure in the 5th edition should take a look at these predefined campaigns.

Prefabricated adventures in Dungeons & Dragons 5e can be a great way for new Dungeon Masters to get an idea of ​​how to conduct a campaign. Pre-made adventures are also perfect for seasoned Masters looking to try a new narrative style or just take their players through one of the many legendary pre-made campaigns.

There are dozens of pre-made adventures for D&D, including official Wizards of the Coast content and content shared through fan-made tools. Here are five of the best 5e adventures directly from WotC.

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1. Curse of Strahd

Curse of Strahd takes players across Barovia, a depressing and gothic region of death and fog where citizens are harassed and chased by Barovian vampiric ruler Strahd. This campaign stands out for some important reasons. The scenario, for example, is very different from the typical D&D fantasy land with its darkest tone and cruel environment that is not always on the players’ side. The storyline is also unique, as the players are not just there to kill Strahd – they are also fighting for their own survival and potentially fighting each other, depending on how things happen.

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Strahd it’s also a lot of fun for players and GMs. Strahd is a fun villain who can appear at any time, forcing players to stay alert and giving the GM some fun surprises to take out during sessions. There is a lot to do in Curse of Strahd, and is one of the most well-known and loved campaigns in Dungeons and Dragons history.

2. Baldur’s Gate: Descent to Avernus

Fans of Baldur’s Gate video games should check out this campaign while waiting for Baldur’s Gate 3next story update. Descent to Avernus is really considered a prequel to Baldur’s Gate 3but what makes the adventure so remarkable is its length. Most pre-made campaigns will only guide players through a few character levels, but Descent to Avernus will take characters from level one to level 13.

As for the content of the story of Descent to Avernus, players will travel to the Nine Hells during the Blood Wars. This campaign has a heavy metal vibe, and the main objective is to prevent a city from being literally dragged into Avernus. Although this is one of the most linear campaigns, the Masters can still give players plenty of freedom to explore the incredibly interesting setting of this campaign.

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3. Storm King’s Thunder

Storm King’s Thunder it is massive and occurs in its own region. The campaign book is 256 pages long and requires some serious planning and dedication from a master. The great appeal with Storm King’s Thunder it’s its level of detail, which is more intense than most other pre-made campaigns or adventures.

The history of Storm King’s Thunder it is much more open than other adventure campaigns, although there is still a very clear storyline. In the Storm Coast region, giants have begun to emerge and threaten the survival of civilization. Fans of Nordic mythology, in particular, will have a lot of fun with this prefabricated campaign.

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4. Tales from the yawning portal

Tales from the Yawning Portal is a collection of deadly dungeons designed to challenge players with some ancient dungeons. Among them is the infamous Tomb of Horrors, a dungeon that has gained an almost legendary status among Dungeons and Dragons players. Tomb of Horrors will guide players through a Demilich’s tomb, although many will not reach the end.

There are also six other dungeons for players to run, either individually or as part of a larger campaign. White Plume Mountain features a mad wizard ruler creating tons of magical horrors and Sunless Citadel sends players on a quest for a unique treasure. There is something for everyone here, proving the versatility of a classic dungeon tracking.

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5. Tomb of Annihilation

Much like the Tomb of Horrors dungeon in Tales from the Yawning Portal, Tomb of Annihilation is an incredibly difficult adventure with legendary status in the table community. Tomb of Annihilation have references to another Dungeons and Dragons adventures, unique monsters and interesting races that keep players on alert.

Annihilation puts players on the island of Chult, which is full of tropical jungles and, eventually, the brutal Tomb of the Nine Gods. What makes this adventure stand out is the Curse of Death, which removes one of the greatest tools players have to turn fate to their advantage. Resurrection spells will automatically fail on this island due to the Death Curse, making it a great permanent death adventure for players looking for a challenge on their next one. D&D games.

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