Among us, the developer explains why the updates took so long

Entre Us developer Innersloth released a development log, promising a content roadmap for 2021 and explaining why game updates took longer than expected. changes to the game – at least canceling a sequel in favor of updates to the original. Less visibly, the game’s popularity led to many changes behind the scenes, and Innersloth created a way to work on the game and its updates in a more sustainable way as a result: “We had to spend 2 months just restructuring, discovering new processes and getting external partners to help us manage on board “, says the blog.

“If we wanted this to work in the long term and hiring, we needed to simplify things. It is all behind the scenes work and, although it meant time away from the game, it would make it easier for us, current and future, to develop the game better,” he adds. Innersloth. “We want to do more for you to show how grateful we are, but without sacrificing the quality and values ​​we had before that broke out.” Clearly, the small team is head down now working on new content for the game and ensuring that it is ported to new platforms in the near future.

As for what is to come now that much of that work is done, Innersloth says it will soon launch a 2021 roadmap. The developer notes that he hoped to launch the ‘Accounts’ system planned for the game earlier, but that a first update with a focus on moderation will come as soon as possible, which will create a basis for this update. Ultimately, Innersloth wanted to “make sure it’s not half done before implementing it. (Trust me – you don’t want a bad reporting system with no responsibility behind it.)

As revealed during the Game Awards 2020, a new airship map is coming between us in early 2021, and the game will also be released on Xbox consoles this year. In another piece of news among us, the game recently hit Google’s top search trends in 2020.

Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

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