“Things are sometimes quite closed. It is funny to see my dialogue there from the games in the HBO scripts. And sometimes they go a long way towards a much better effect, because we are dealing with a different medium, ”he said.
“For example, in the game, there is so much action that you need to train the player on mechanics. You have to have more violence and more show to some degree than you would need on a TV show, because you don’t need to train people on how to use a gun. So this is something that has been really different, and HBO has been great at pushing us to move away from hardcore action and focus more on the character’s drama. Some of my favorite episodes so far have strayed far from the story, and I can’t wait for people to see them. “
But, in addition, Druckmann did not want to spoil the experience of what is to come, just to say that “I can’t wait for people to see what we see in the people we gather”, referring to Pedro Pascal as Joel and Bella Ramsey as Ellie. But recently he saw one of the game’s main threats come to life.
“I just saw the first prosthetic test for the Clicker and it is incredible. It’s so cool to see this thing come to life physically, ”he said.
While we wait for the first time in the HBO adaptation, be sure to read about Sony’s ambitious plans for non-game PlayStation projects and check out IGN’s weekly PlayStation program, Podcast Beyond! to learn more about everything in the PlayStation world.
Jonathon Dornbush is Senior News Editor at IGN, host of the Beyond! And leader of the PlayStation. Talk to him on Twitter @jmdornbush.