Cyberpunk 2077 Patch 1.1 arrives on Stadia and adds stability

Although Cyberpunk 2077 was a highly anticipated title before its release, the game was quickly considered a bit of a mess. Today, CD Projekt Red released Patch 1.1 for Cyberpunk 2077, bringing many stability fixes to all platforms, including Stadia.

For Patch 1.1, CD Projekt Red put a strong focus on fixing and polishing the many bugs and difficult areas of the game. In particular, the game should now be less likely to crash or have your saved files corrupted. Patch 1.1 also fixes more than a dozen bugs that have affected the various Cyberpunk 2077 missions and side missions.

Patch 1.1 for Cyberpunk 2077 is now available for all platforms and can be played instantly on Google Stadia, without having to wait for the update to be installed. Unlike Patch 1.06 that arrived on Stadia almost a month after the PC – but brought its own exclusive set of platform-specific fixes – Patch 1.1 is available on Stadia on the same day as other platforms.

Cyberpunk 2077 Patch 1.1 for Stadia

Stability

Several stability improvements, including:

  • Improvements in memory usage on various in-game systems: characters, interactions, navigation, in-game videos (news, TV, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system , related to the GPU, and more.
  • Various bug fixes (related to, among others, loading saves, opening / closing of the game and point of no return).

Missions / Open World

  • Fixed an issue where Delamain calls ended immediately and looked like they couldn’t be answered at Epistrophy.
  • Fixed an issue where players did not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the target could hang in “Answer Mr. Hands’ call” M’ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground Pyramid Song.
  • Fixed an issue where it was impossible to speak to Zen Master in Poem of atoms.
  • Fixed an issue where Takemura didn’t care In the street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it was impossible to get out of the car in The beast in me: the great race.
  • Fixed an issue where players could stop receiving calls and messages after moving away from A day in the life area.
  • Fixed an issue where opening the package did not update Space oddity.
  • He retroactively repaired defenses affected by a rare problem he was talking to Judy in Automatic love it would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will be completed automatically for those who were unable to collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain remained silent for the entire Epistrophy if the player initially refused to help him.

UI

  • Fixed an issue where the prompt to exit braindance could be missing.
  • Removed an invalid item from the withdrawal.

Visual

  • Fixed an issue where the trajectory of a grenade could be displayed in photo mode.
  • The hue of the particles has been corrected, looking pink when viewed up close.
  • Repaired cars incorrectly generating in Crime reported: welcome to Night City.

Achievements

  • Fixed an issue where completing one of the ongoing robberies in Santo Domingo sometimes did not contribute to the progression of The jungle achievement, preventing its completion.

several

  • Resolved the problem responsible for oversized rescues (related to the modifier that indicates if the item was created), and cut the excess size of existing rescues (note: this will not fix saved files from corrupted PCs before the 1.06 update).
  • Fixed an issue where the input could stop registering when opening the gun wheel and performing an action.
  • Fixed an issue where the “Continue” button on the Main Menu could load an end-of-game save.

Stadia specific

  • The concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on various melee weapons.
  • Default dead zone settings adjusted to be more responsive. Note: The change will not affect the settings unless they are set as the default.

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