The development of Cyberpunk 2077 didn’t start until 2016, the E3 2018 trailer “was fake”

According to a new report detailing the problematic development cycle of Cyberpunk 2077, the work only started in 2016 and 2018 was simulated.

A new Bloomberg report, consisting of several interviews from developers (who requested anonymity to protect their careers), details the various problems that plague the development process of Cyberpunk 2077 until its problematic launch.

Although Cyberpunk 2077 was announced in 2012 with a trailer, “the company was still primarily focused on its latest title and full development didn’t begin until late 2016, officials said. That’s when CD Projekt basically hit the reset button, according to people familiar with the project. “

Not to mention that the E3 2018 demo, which showed many of the game’s promised features and impressed journalists and the general public, was totally counterfeit. According to the article: “CD Projekt has not yet finalized and coded the underlying game systems, which is why so many features, such as car ambushes, were missing from the final product. The developers said they felt that the demo was a waste of months that should have been used to make the game. “

Many other problems arose during development, such as studio head Adam Badowski in conflict with The Witcher 3 developers in the direction of the game and cause their outbreaks, cultural and language barriers caused by those who only spoke English versus Polish, not hiring enough people for the job and, in one example, the developers had to make their own shaders dynamically because of tools were not available to them otherwise.

This report follows the public apology made by one of the co-founders of CD Projekt Red, Marcin Iwiński, on twitter Last week. The studio currently faces two possible lawsuits: The New York Times reported that the studio behind Cyberpunk 2077 may be facing a lawsuit in a regulatory process in Warsaw, Poland. Now, according to Kotaku, another lawsuit is taking place against CD Projekt Red – this one originating in the United States.

The launch of Cyberpunk 2077 was riddled with controversy and bugs, with the first update being introduced last week that fixed some issues. The most notable of these problems saw the saved files on the player become corrupted if they reached more than 8 MB, but fortunately Cyberpunk 2077’s The most recent patch (1.06) removed the 8 MB limit for saving files from the PC version. This is good news from now on, however, for those who have already lost their saved ones, CD Projekt Red says that unfortunately “this will not fix the saved saved files before the update”.

Along with the bugs that affected its launch, GameInformer’s Liana Ruppert suffered a major seizure during the game. This was due to light patterns similar to those used by neurologists to help induce seizures in patients. Later, it was also noted that the game did not have a clear warning of epilepsy at the start of the game, something that has now been fixed.

This same RPG saw its share of other controversies even before the release with reports of transphobia and crunch culture, just as the studio also refused to share information about the game’s accessibility. Read about why we think CD Projekt Red should have confirmed Cyberpunk 2077 ′s accessibility options earlier.

According to a new report by Bloomberg, executives at CD Projekt have taken responsibility for the release of bugs Cyberpunk 2077 and told the team that they will receive their full bonuses, no matter how the game is analyzed. Previously, developers were told that they would receive extra pay based on the aggregate critical performance of the game represented by Metacritic.

A report released by Bloomberg found that the game’s flaws and unstable release cost CD Projekt Red founders more than $ 1 billion. Over the past week, the company’s stock has plummeted, although with no record casualties. That said in a note to investors, the Board of Directors of CD Projekt Red stated that the game sold an additional five million copies in addition to the 8 million pre-orders, bringing the total units sold to more than 13 million. This number takes into account “returns sent by retail customers in physical stores and also in digital stores”.

Cyberpunk 2077 is currently available for PC, Xbox One and Google Stadia. As for the PS4, retail copies are still around, but Sony has removed the game from the PSN Store. In the meantime, the official Microsoft store presents a statement alerting players to performance issues until the Xbox One version is updated. The game can also be played on the Xbox Series X | S and PS5 thanks to backward compatibility. You can read our review of the game here: “Cyberpunk 2077 it is a deeply conflicting game, which you will end up loving, but you will also hate and feel deeply disappointed. “

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