Marvel’s Avengers studio tries to clarify plans to increase XP

Crystal Dynamics [69 articles]”href =” https://www.videogameschronicle.com/companies/square-enix/square-enix-europe/crystal-dynamics/ “> Crystal Dynamics tried to clarify its decision to decrease the rate of increase in the level of players of the characters in Marvel’s Avengers [73 articles]”href =” https://www.videogameschronicle.com/games/the-avengers/ “> Marvel Avengers.

As of March 18, the amount of XP required to level up a character once he reaches level 25 will increase with each level, which means that it will take longer for each character to reach the maximum level 50.

Originally announcing the changes on March 3, Crystal Dynamics said that the current XP unlock rate “has led to rhythm problems … that can be confusing and overwhelming for younger players” and that it was adjusting things to take “every decision to invest in a skill or heroic to be more meaningful”.

Recognizing that its original explanation “was not comprehensive” and “caused confusion” among some players, Crystal Dynamics published a new update designed to better explain the change.

“We wanted to offer more clarification and details about the change recently announced in XP: we didn’t change XP to increase grind by grind,” he said in a Reddit post.

As it is at higher levels, players may end up leveling up (“dinging”) two or three times during each 10-20 minute mission.

“The problem we were seeing, and hearing, was that you would immediately get more skill points than you had time to review, apply and get used to, before embarking on your next mission and gaining your next levels,” said Crystal Dynamics. “Fortunately, you can see the problem here.

“We want people to level up, in fact, we really want to see more people level up more Heroes, as playing the full Avengers list should be the most fun thing you can do, but we don’t want the experience of leveling up level to be too oppressive or diminish the exploitation of each skill acquisition. “

Marvel's Avengers studio tries to clarify plans to increase XP
Marvel Avengers XP changes will take effect March 18

Crystal Dynamics said the next changes to XP should add about 3-5 hours to reach the maximum level for each character.

“This means leveling at a more stable location every 2-4 missions at the top end,” he said. “We see this as a way to reach clearer ‘ding’ limits and more time to get involved and enjoy each skill acquisition.

“We also tweaked the game to make initial leveling a little bit faster, giving players more advantage over enemies when they started and, hopefully, making them feel more like a faster superhero.”

More powerful enemies also provide additional XP when defeated, and Crystal Dynamics is working on a fix for a bug that causes Kate Bishop to level up 200-300% faster than other characters.

“We hope this will clarify things and offer a better view of what we are doing with the change in XP, and we will work better to make things clearer when we share this type of information,” wrote the studio.

XP changes will take effect on March 18, which is the PlayStation 5 release date [1,161 articles]”href =” https://www.videogameschronicle.com/platforms/playstation/ps5/ “> PS5 and Xbox Series X | S [937 articles]”href =” https://www.videogameschronicle.com/platforms/xbox/scarlett/ “> Xbox Series X / S versions of the Marvel Avengers and the game’s new Hawkeye DLC.

According to official graphics from Square Enix publisher [225 articles]”href =” https://www.videogameschronicle.com/companies/square-enix/ “> Square Enix, the PS5 version of Avengers will feature two graphics modes: Higher performance mode, which runs at 60fps and 4K checkerboard, and 4K Mode that runs in native 4K and presumably a lower frame rate.

Marvel's Avengers studio tries to clarify plans to increase XP

Improvements to the Avengers PS5 include high-resolution textures, enhanced armor destruction, enhanced ambient occlusion, tactile feedback, spatial audio and more. This is in addition to previously confirmed features such as intergenerational playback and saving, improved frame rates and significantly faster load times.

The Xbox [2,785 articles]”href =” https://www.videogameschronicle.com/platforms/xbox/ “> The Xbox Series X version will feature all the same graphics improvements as the PS5, although Square Enix apparently did not implement both graphics modes. “Native 4K”, while the S Series runs at 1440p. It is not yet clear at what frame rate the X Series runs the game.